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UnrealEngineUWP
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7146feb687894c0562e0843b2bdfba0199d5d01e
UnrealEngineUWP
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Engine
/
Source
/
Programs
/
AutomationTool
/
GUBP
History
Wes Hunt
4a8d089c2f
#jira UEB-379 - switching back to using System.IO.Compression for PCs, since Ionic is so much slower. macs will have to continue to suffer through using Ionic because it's the lesser of the evils readily available to us.
...
#codereview:ben.marsh [CL 2664974 by Wes Hunt in Main branch]
2015-08-21 17:01:45 -04:00
..
Nodes
refactored Log to LogLog and LogConsole to Log
2015-08-20 09:37:11 -04:00
Properties
…
BuildGraph.cs
Move build graph into its own class.
2015-08-19 19:21:14 -04:00
ElectricCommander.cs
refactored Log to LogLog and LogConsole to Log
2015-08-20 09:37:11 -04:00
GUBP.Automation.csproj
Move build graph into its own class.
2015-08-19 19:21:14 -04:00
GUBP.cs
Another minor tweak to the output of failed changes in GUBP.
2015-08-20 21:50:34 -04:00
LegacyBranchSetup.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
LegacyNodes.cs
refactored Log to LogLog and LogConsole to Log
2015-08-20 09:37:11 -04:00
TempStorage.cs
#jira UEB-379 - switching back to using System.IO.Compression for PCs, since Ionic is so much slower. macs will have to continue to suffer through using Ionic because it's the lesser of the evils readily available to us.
2015-08-21 17:01:45 -04:00