Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Script.cs
Ben Marsh 70f47fef98 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2959429)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2945275 on 2016/04/15 by Ben.Marsh

	BuildCommonTools: Stop forcing the DeleteBuildProducts flag to true; just respect the -Clean parameter from the command line.

Change 2946668 on 2016/04/18 by Ben.Marsh

	EC: Prevent lookbehind for UBT error strings on Mac.

Change 2952657 on 2016/04/22 by Ben.Marsh

	UGS: Require the user to explicitly choose to show *.uprojectdirs files, to discourage people from selecting the first thing they see in a synced branch. The uprojectdirs workflow is only used by Engine QA, but catches a lot of people out.

Change 2954256 on 2016/04/25 by Ben.Marsh

	EC: Fix lines starting with error: and warning: being swallowed by the postprocessor. Also remove confusing 4 line look-behind on generic error and warning messages.

Change 2954449 on 2016/04/25 by Ben.Marsh

	Use the original application name for log files (and for the prefix in stdout), rather than the application name after the host platform has modified it. Prevents UAT/UBT calls showing up with a "mono: " prefix on Mac, rather than "AutomationTool:" or "UnrealBuildTool:".

Change 2955885 on 2016/04/26 by Ben.Marsh

	BuildGraph: Allow passing -Clean on the command line to propagate to UE4Build, impacting how targets are compiled as well as clearing the cached BuildGraph state. Add a second parameter, -ClearHistory, to just wipe the history of completed nodes.

Change 2955919 on 2016/04/26 by Chad.Garyet

	Fixed timestamp resolution to check for two seconds instead of two ticks.  This was causing mac builders to throw false positives on file changes

Change 2956118 on 2016/04/26 by Ben.Marsh

	BuildGraph: Add support for conditional blocks in BuildGraph scripts, either with a simple condition, or picking from a list of options. Two new elements can be added anywhere in scripts:

	<Do If="...">
	    <!-- Inner elements -->
	</Do>

	<Choose>
	    <Option If="...">
	        <!-- Inner elements -->
	    </Option>
	    <Option If="...">
	        <!-- Inner elements -->
	    </Option>
	    <Otherwise>
	        <!-- Inner elements -->
	    </Otherwise>
	</Choose>

Change 2956792 on 2016/04/26 by Ben.Marsh

	EC: Prevent scheduled builds being queued up, and starting at times other than the times they're scheduled for. Prevents builds which have just been added to the stream settings from starting immediately, and prevents full builds starting during the day (as soon as the first change is made).

Change 2957131 on 2016/04/26 by Ben.Marsh

	EC: Increase the precedence of the stack trace matcher.

Change 2957419 on 2016/04/27 by Ben.Marsh

	EC: Skip the "end: stack for UAT" line in postp.

Change 2957588 on 2016/04/27 by Ben.Marsh

	Core: Change formatting for callstacks for crashes and ensures so that EC can parse them from logs more easily.

Change 2958047 on 2016/04/27 by Ben.Marsh

	BuildGraph: Feature to generate reports as part of build graph scripts. Reports operate similarly to triggers, but just provide a summary of completed jobsteps without offering to run a downstream job. Syntax is similar to declaring aggregates: <Report Name="Summary" Requires="Node1;Node2"/>

Change 2958188 on 2016/04/27 by Ben.Marsh

	BuildGraph: Automatically generate a report when a preflight completes.

Change 2959053 on 2016/04/28 by Ben.Marsh

	BuildGraph: Move the CleanTempStorage commandlet into BuildGraph, and add support for cleaning out new-style temp storage directories (which do not contain TempManifest files).

Change 2959429 on 2016/04/28 by Ben.Marsh

	UAT: Add a script to describe a stream being copied up to its parent. To use, just run the UAT command "StreamCopyDescription -Stream=//UE4/Dev-Build". Optionally specify -Changes=//UE4/OtherStream/Engine/...

#lockdown Nick.Penwarden

[CL 2959583 by Ben Marsh in Main branch]
2016-04-28 14:13:21 -04:00

1299 lines
42 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using UnrealBuildTool;
using AutomationTool;
using System.Reflection;
using System.Diagnostics;
using System.Xml.Schema;
namespace AutomationTool
{
/// <summary>
/// Implementation of XmlDocument which preserves line numbers for its elements
/// </summary>
class ScriptDocument : XmlDocument
{
/// <summary>
/// The file being read
/// </summary>
FileReference File;
/// <summary>
/// Interface to the LineInfo on the active XmlReader
/// </summary>
IXmlLineInfo LineInfo;
/// <summary>
/// Set to true if the reader encounters an error
/// </summary>
bool bHasErrors;
/// <summary>
/// Private constructor. Use ScriptDocument.Load to read an XML document.
/// </summary>
ScriptDocument(FileReference InFile)
{
File = InFile;
}
/// <summary>
/// Overrides XmlDocument.CreateElement() to construct ScriptElements rather than XmlElements
/// </summary>
public override XmlElement CreateElement(string Prefix, string LocalName, string NamespaceUri)
{
return new ScriptElement(File, LineInfo.LineNumber, Prefix, LocalName, NamespaceUri, this);
}
/// <summary>
/// Loads a script document from the given file
/// </summary>
/// <param name="File">The file to load</param>
/// <param name="Schema">The schema to validate against</param>
/// <param name="OutDocument">If successful, the document that was read</param>
/// <returns>True if the document could be read, false otherwise</returns>
public static bool TryRead(FileReference File, ScriptSchema Schema, out ScriptDocument OutDocument)
{
ScriptDocument Document = new ScriptDocument(File);
XmlReaderSettings Settings = new XmlReaderSettings();
Settings.Schemas.Add(Schema.CompiledSchema);
Settings.ValidationType = ValidationType.Schema;
Settings.ValidationEventHandler += Document.ValidationEvent;
using (XmlReader Reader = XmlReader.Create(File.FullName, Settings))
{
// Read the document
Document.LineInfo = (IXmlLineInfo)Reader;
try
{
Document.Load(Reader);
}
catch (XmlException Ex)
{
if (!Document.bHasErrors)
{
CommandUtils.LogError("{0}", Ex.Message);
Document.bHasErrors = true;
}
}
// If we hit any errors while parsing
if (Document.bHasErrors)
{
OutDocument = null;
return false;
}
// Check that the root element is valid. If not, we didn't actually validate against the schema.
if (Document.DocumentElement.Name != ScriptSchema.RootElementName)
{
CommandUtils.LogError("Script does not have a root element called '{0}'", ScriptSchema.RootElementName);
OutDocument = null;
return false;
}
if (Document.DocumentElement.NamespaceURI != ScriptSchema.NamespaceURI)
{
CommandUtils.LogError("Script root element is not in the '{0}' namespace (add the xmlns=\"{0}\" attribute)", ScriptSchema.NamespaceURI);
OutDocument = null;
return false;
}
}
OutDocument = Document;
return true;
}
/// <summary>
/// Callback for validation errors in the document
/// </summary>
/// <param name="Sender">Standard argument for ValidationEventHandler</param>
/// <param name="Args">Standard argument for ValidationEventHandler</param>
void ValidationEvent(object Sender, ValidationEventArgs Args)
{
if (Args.Severity == XmlSeverityType.Warning)
{
CommandUtils.LogWarning("{0}({1}): {2}", File.FullName, Args.Exception.LineNumber, Args.Message);
}
else
{
CommandUtils.LogError("{0}({1}): {2}", File.FullName, Args.Exception.LineNumber, Args.Message);
bHasErrors = true;
}
}
}
/// <summary>
/// Implementation of XmlElement which preserves line numbers
/// </summary>
class ScriptElement : XmlElement
{
/// <summary>
/// The file containing this element
/// </summary>
public readonly FileReference File;
/// <summary>
/// The line number containing this element
/// </summary>
public readonly int LineNumber;
/// <summary>
/// Constructor
/// </summary>
public ScriptElement(FileReference InFile, int InLineNumber, string Prefix, string LocalName, string NamespaceUri, ScriptDocument Document)
: base(Prefix, LocalName, NamespaceUri, Document)
{
File = InFile;
LineNumber = InLineNumber;
}
}
/// <summary>
/// Reader for build graph definitions. Instanced to contain temporary state; public interface is through ScriptReader.TryRead().
/// </summary>
class ScriptReader
{
/// <summary>
/// The current graph
/// </summary>
Graph Graph = new Graph();
/// <summary>
/// Mapping of global property name to values.
/// </summary>
Dictionary<string, string> GlobalProperties = new Dictionary<string, string>();
/// <summary>
/// List of property name to value lookups. Modifications to properties are scoped to nodes and agents. EnterScope() pushes an empty dictionary onto the end of this list, and LeaveScope() removes one.
/// ExpandProperties() searches from last to first lookup when trying to resolve a property name, and takes the first it finds.
/// </summary>
List<Dictionary<string, string>> ScopedProperties = new List<Dictionary<string, string>>();
/// <summary>
/// Schema for the script
/// </summary>
ScriptSchema Schema;
/// <summary>
/// The number of errors encountered during processing so far
/// </summary>
int NumErrors;
/// <summary>
/// Private constructor. Use ScriptReader.TryRead() to read a script file.
/// </summary>
/// <param name="Properties">Predefined property name to value mapping</param>
/// <param name="InSchema">Schema for the script</param>
private ScriptReader(IDictionary<string, string> Properties, ScriptSchema InSchema)
{
GlobalProperties = new Dictionary<string, string>(Properties, StringComparer.InvariantCultureIgnoreCase);
ScopedProperties.Add(GlobalProperties);
Schema = InSchema;
}
/// <summary>
/// Try to read a script file from the given file.
/// </summary>
/// <param name="File">File to read from</param>
/// <param name="DefaultProperties">Manually defined properties to parse the graph with</param>
/// <param name="InSchema">Schema for the script</param>
/// <param name="Graph">If successful, the graph constructed from the given script</param>
/// <returns>True if the graph was read, false if there were errors</returns>
public static bool TryRead(FileReference File, IDictionary<string, string> DefaultProperties, ScriptSchema Schema, out Graph Graph)
{
// Check the file exists before doing anything.
if (!File.Exists())
{
CommandUtils.LogError("Cannot open '{0}'", File.FullName);
Graph = null;
return false;
}
// Read the file and build the graph
ScriptReader Reader = new ScriptReader(DefaultProperties, Schema);
if (Reader.TryRead(File) && Reader.NumErrors == 0)
{
Graph = Reader.Graph;
return true;
}
else
{
Graph = null;
return false;
}
}
/// <summary>
/// Read the script from the given file
/// </summary>
/// <param name="File">File to read from</param>
bool TryRead(FileReference File)
{
// Read the document and validate it against the schema
ScriptDocument Document;
if (!ScriptDocument.TryRead(File, Schema, out Document))
{
NumErrors++;
return false;
}
// Read the root BuildGraph element
ReadGraphBody(Document.DocumentElement, File.Directory);
return true;
}
/// <summary>
/// Reads the contents of a graph
/// </summary>
/// <param name="Element">The parent element to read from</param>
/// <param name="BaseDirectory">Base directory to resolve includes against</param>
void ReadGraphBody(XmlElement Element, DirectoryReference BaseDirectory)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Include":
ReadInclude(ChildElement, BaseDirectory);
break;
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Agent":
ReadAgent(ChildElement, null);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Report":
ReadReport(ChildElement);
break;
case "Notify":
ReadNotifier(ChildElement);
break;
case "Trigger":
ReadTrigger(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, null, null);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, null, null);
break;
case "Do":
ReadBlock(ChildElement, x => ReadGraphBody(x, BaseDirectory));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadGraphBody(x, BaseDirectory));
break;
default:
LogError(ChildElement, "Invalid element '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Handles validation messages from validating the document against its schema
/// </summary>
/// <param name="Sender">The source of the event</param>
/// <param name="Args">Event arguments</param>
void ValidationHandler(object Sender, ValidationEventArgs Args)
{
if (Args.Severity == XmlSeverityType.Warning)
{
CommandUtils.LogWarning("Script: {0}", Args.Message);
}
else
{
CommandUtils.LogError("Script: {0}", Args.Message);
NumErrors++;
}
}
/// <summary>
/// Push a new property scope onto the stack
/// </summary>
void EnterScope()
{
ScopedProperties.Add(new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase));
}
/// <summary>
/// Pop a property scope from the stack
/// </summary>
void LeaveScope()
{
ScopedProperties.RemoveAt(ScopedProperties.Count - 1);
}
/// <summary>
/// Reads the definition for a trigger.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadTrigger(ScriptElement Element)
{
string[] QualifiedName;
if (EvaluateCondition(Element) && TryReadQualifiedObjectName(Element, out QualifiedName))
{
// Validate all the parent triggers
ManualTrigger ParentTrigger = null;
for (int Idx = 0; Idx < QualifiedName.Length - 1; Idx++)
{
ManualTrigger NextTrigger;
if (!Graph.NameToTrigger.TryGetValue(QualifiedName[Idx], out NextTrigger))
{
LogError(Element, "Unknown trigger '{0}'", QualifiedName[Idx]);
return;
}
if (NextTrigger.Parent != ParentTrigger)
{
LogError(Element, "Qualified name of trigger '{0}' is '{1}'", NextTrigger.Name, NextTrigger.QualifiedName);
return;
}
ParentTrigger = NextTrigger;
}
// Get the name of the new trigger
string Name = QualifiedName[QualifiedName.Length - 1];
// Create the new trigger
ManualTrigger Trigger;
if (!Graph.NameToTrigger.TryGetValue(Name, out Trigger))
{
Trigger = new ManualTrigger(ParentTrigger, Name);
Graph.NameToTrigger.Add(Name, Trigger);
}
else if (Trigger.Parent != ParentTrigger)
{
LogError(Element, "Conflicting parent for '{0}' - previously declared as '{1}', now '{2}'", Name, Trigger.QualifiedName, new ManualTrigger(ParentTrigger, Name).QualifiedName);
return;
}
// Read the child elements
ReadTriggerBody(Element, Trigger);
}
}
/// <summary>
/// Reads the body of a trigger element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadTriggerBody(XmlElement Element, ManualTrigger Trigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Agent":
ReadAgent(ChildElement, Trigger);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Notifier":
ReadNotifier(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, null, Trigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, null, Trigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadTriggerBody(x, Trigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadTriggerBody(x, Trigger));
break;
default:
LogError(ChildElement, "Invalid element '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Read an include directive, and the contents of the target file
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="BaseDir">Base directory to resolve relative include paths from </param>
void ReadInclude(ScriptElement Element, DirectoryReference BaseDir)
{
if (EvaluateCondition(Element))
{
FileReference Script = FileReference.Combine(BaseDir, Element.GetAttribute("Script"));
if (Script.Exists())
{
TryRead(Script);
}
else
{
LogError(Element, "Cannot find included script '{0}'", Script.FullName);
}
}
}
/// <summary>
/// Reads a property assignment.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadProperty(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string Name = ReadAttribute(Element, "Name");
if (ValidateName(Element, Name))
{
GlobalProperties[Name] = ReadAttribute(Element, "Value");
}
}
}
/// <summary>
/// Reads a local property assignment.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadLocalProperty(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string Name = ReadAttribute(Element, "Name");
if (ValidateName(Element, Name))
{
ScopedProperties[ScopedProperties.Count - 1][Name] = ReadAttribute(Element, "Value");
}
}
}
/// <summary>
/// Reads the definition for an agent.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="Trigger">The controlling trigger for nodes in this agent</param>
void ReadAgent(ScriptElement Element, ManualTrigger Trigger)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name))
{
// Read the valid agent types. This may be omitted if we're continuing an existing agent.
string[] Types = ReadListAttribute(Element, "Type");
// Create the agent object, or continue an existing one
Agent Agent;
if (Graph.NameToAgent.TryGetValue(Name, out Agent))
{
if (Types.Length > 0 && Agent.PossibleTypes.Length > 0)
{
string[] NewTypes = Agent.PossibleTypes.Intersect(Types, StringComparer.InvariantCultureIgnoreCase).ToArray();
if (NewTypes.Length == 0)
{
LogError(Element, "No common agent types with previous agent definition");
}
Agent.PossibleTypes = NewTypes;
}
}
else
{
if (Types.Length == 0)
{
LogError(Element, "Missing type for agent '{0}'", Name);
}
Agent = new Agent(Name, Types);
Graph.NameToAgent.Add(Name, Agent);
Graph.Agents.Add(Agent);
}
// Process all the child elements.
ReadAgentBody(Element, Agent, Trigger);
}
}
/// <summary>
/// Read the contents of an agent definition
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ParentAgent">The agent to contain the definition</param>
/// <param name="ControllingTrigger">The enclosing trigger</param>
void ReadAgentBody(ScriptElement Element, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Node":
ReadNode(ChildElement, ParentAgent, ControllingTrigger);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, ParentAgent, ControllingTrigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, ParentAgent, ControllingTrigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadAgentBody(x, ParentAgent, ControllingTrigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadAgentBody(x, ParentAgent, ControllingTrigger));
break;
default:
LogError(ChildElement, "Unexpected element type '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Reads the definition for an aggregate
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadAggregate(ScriptElement Element)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name) && CheckNameIsUnique(Element, Name))
{
string[] RequiredNames = ReadListAttribute(Element, "Requires");
Graph.AggregateNameToNodes.Add(Name, ResolveReferences(Element, RequiredNames).ToArray());
}
}
/// <summary>
/// Reads the definition for a report
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadReport(ScriptElement Element)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name) && CheckNameIsUnique(Element, Name))
{
string[] RequiredNames = ReadListAttribute(Element, "Requires");
Report NewReport = new Report(Name);
foreach (Node ReferencedNode in ResolveReferences(Element, RequiredNames))
{
NewReport.Nodes.Add(ReferencedNode);
NewReport.Nodes.UnionWith(ReferencedNode.OrderDependencies);
}
Graph.NameToReport.Add(Name, NewReport);
}
}
/// <summary>
/// Reads the definition for a node, and adds it to the given agent
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ParentAgent">Agent for the node to be added to</param>
/// <param name="ControllingTrigger">The controlling trigger for this node</param>
void ReadNode(ScriptElement Element, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name))
{
string[] RequiresNames = ReadListAttribute(Element, "Requires");
string[] ProducesNames = ReadListAttribute(Element, "Produces");
string[] AfterNames = ReadListAttribute(Element, "After");
bool bNotifyOnWarnings = ReadBooleanAttribute(Element, "NotifyOnWarnings", true);
// Resolve all the inputs we depend on
HashSet<NodeOutput> Inputs = ResolveInputReferences(Element, RequiresNames);
// Gather up all the input dependencies, and check they're all upstream of the current node
HashSet<Node> InputDependencies = new HashSet<Node>();
foreach (Node InputDependency in Inputs.Select(x => x.ProducingNode).Distinct())
{
if (InputDependency.ControllingTrigger != null && InputDependency.ControllingTrigger != ControllingTrigger && !InputDependency.ControllingTrigger.IsUpstreamFrom(ControllingTrigger))
{
LogError(Element, "'{0}' is dependent on '{1}', which is behind a different controlling trigger ({2})", Name, InputDependency.Name, InputDependency.ControllingTrigger.QualifiedName);
}
else
{
InputDependencies.Add(InputDependency);
}
}
// Recursively include all their dependencies too
foreach (Node InputDependency in InputDependencies.ToArray())
{
InputDependencies.UnionWith(InputDependency.InputDependencies);
}
// Add the name of the node itself to the list of outputs.
List<string> OutputNames = new List<string>();
foreach (string ProducesName in ProducesNames)
{
if (ProducesName.StartsWith("#"))
{
OutputNames.Add(ProducesName.Substring(1));
}
else
{
LogError(Element, "Output tag names must begin with a '#' character ('{0}')", ProducesName);
}
}
OutputNames.Add(Name);
// Gather up all the order dependencies
HashSet<Node> OrderDependencies = new HashSet<Node>(InputDependencies);
OrderDependencies.UnionWith(ResolveReferences(Element, AfterNames));
// Recursively include all their order dependencies too
foreach (Node OrderDependency in OrderDependencies.ToArray())
{
OrderDependencies.UnionWith(OrderDependency.OrderDependencies);
}
// Check that we're not dependent on anything completing that is declared after the initial declaration of this agent.
int AgentIdx = Graph.Agents.IndexOf(ParentAgent);
for (int Idx = AgentIdx + 1; Idx < Graph.Agents.Count; Idx++)
{
foreach (Node Node in Graph.Agents[Idx].Nodes.Where(x => OrderDependencies.Contains(x)))
{
LogError(Element, "Node '{0}' has a dependency on '{1}', which was declared after the initial definition of '{2}'.", Name, Node.Name, ParentAgent.Name);
}
}
// Construct and register the node
if (CheckNameIsUnique(Element, Name))
{
// Add it to the node lookup
Node NewNode = new Node(Name, Inputs.ToArray(), OutputNames.ToArray(), InputDependencies.ToArray(), OrderDependencies.ToArray(), ControllingTrigger);
NewNode.bNotifyOnWarnings = bNotifyOnWarnings;
Graph.NameToNode.Add(Name, NewNode);
// Register each of the outputs as a reference to this node
foreach (NodeOutput Output in NewNode.Outputs)
{
if (Output.Name == Name || CheckNameIsUnique(Element, Output.Name))
{
Graph.NameToNodeOutput.Add(Output.Name, Output);
}
}
// Add all the tasks
ReadNodeBody(Element, NewNode, ParentAgent, ControllingTrigger);
// Add it to the current agent
ParentAgent.Nodes.Add(NewNode);
}
}
}
/// <summary>
/// Reads the contents of a node element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="NewNode">The new node that has been created</param>
/// <param name="ParentAgent">Agent for the node to be added to</param>
/// <param name="ControllingTrigger">The controlling trigger for this node</param>
void ReadNodeBody(XmlElement Element, Node NewNode, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, NewNode, ParentAgent, ControllingTrigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, NewNode, ParentAgent, ControllingTrigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadNodeBody(x, NewNode, ParentAgent, ControllingTrigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadNodeBody(x, NewNode, ParentAgent, ControllingTrigger));
break;
default:
ReadTask(ChildElement, NewNode.Tasks);
break;
}
}
LeaveScope();
}
/// <summary>
/// Reads a block element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ReadContents">Delegate to read the contents of the element, if the condition evaluates to true</param>
void ReadBlock(ScriptElement Element, Action<ScriptElement> ReadContents)
{
if (EvaluateCondition(Element))
{
ReadContents(Element);
}
}
/// <summary>
/// Reads a "Choose" element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ReadContents">Delegate to read the contents of the element, if the condition evaluates to true</param>
void ReadChoice(ScriptElement Element, Action<ScriptElement> ReadContents)
{
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
if (ChildElement.Name == "Otherwise" || EvaluateCondition(ChildElement))
{
ReadContents(ChildElement);
break;
}
}
}
/// <summary>
/// Reads a task definition from the given element, and add it to the given list
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="Tasks">List of tasks to add to</param>
void ReadTask(ScriptElement Element, List<CustomTask> Tasks)
{
if (EvaluateCondition(Element))
{
// Get the reflection info for this element
ScriptTask Task;
if (!Schema.TryGetTask(Element.Name, out Task))
{
LogError(Element, "Unknown task '{0}'", Element.Name);
return;
}
// Check all the required parameters are present
bool bHasRequiredAttributes = true;
foreach (ScriptTaskParameter Parameter in Task.NameToParameter.Values)
{
if (!Parameter.bOptional && !Element.HasAttribute(Parameter.Name))
{
LogError(Element, "Missing required attribute - {0}", Parameter.Name);
bHasRequiredAttributes = false;
}
}
// Read all the attributes into a parameters object for this task
object ParametersObject = Activator.CreateInstance(Task.ParametersClass);
foreach (XmlAttribute Attribute in Element.Attributes)
{
if (String.Compare(Attribute.Name, "If", StringComparison.InvariantCultureIgnoreCase) != 0)
{
// Get the field that this attribute should be written to in the parameters object
ScriptTaskParameter Parameter;
if (!Task.NameToParameter.TryGetValue(Attribute.Name, out Parameter))
{
LogError(Element, "Unknown attribute '{0}'", Attribute.Name);
continue;
}
// Expand variables in the value
string ExpandedValue = ExpandProperties(Attribute.Value);
// Parse it and assign it to the parameters object
object Value;
if (Parameter.FieldInfo.FieldType.IsEnum)
{
Value = Enum.Parse(Parameter.FieldInfo.FieldType, ExpandedValue);
}
else if (Parameter.FieldInfo.FieldType == typeof(Boolean))
{
Value = Condition.Evaluate(ExpandedValue);
}
else
{
Value = Convert.ChangeType(ExpandedValue, Parameter.FieldInfo.FieldType);
}
Parameter.FieldInfo.SetValue(ParametersObject, Value);
}
}
// Construct the task
if (bHasRequiredAttributes)
{
Tasks.Add((CustomTask)Activator.CreateInstance(Task.TaskClass, ParametersObject));
}
}
}
/// <summary>
/// Reads the definition for an email notifier
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadNotifier(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string[] TargetNames = ReadListAttribute(Element, "Targets");
string[] ExceptNames = ReadListAttribute(Element, "Except");
string[] IndividualNodeNames = ReadListAttribute(Element, "Nodes");
string[] TriggerNames = ReadListAttribute(Element, "Triggers");
string[] ReportNames = ReadListAttribute(Element, "Reports");
string[] Users = ReadListAttribute(Element, "Users");
string[] Submitters = ReadListAttribute(Element, "Submitters");
bool? bWarnings = Element.HasAttribute("Warnings") ? (bool?)ReadBooleanAttribute(Element, "Warnings", true) : null;
// Find the list of targets which are included, and recurse through all their dependencies
HashSet<Node> Nodes = new HashSet<Node>();
if (TargetNames != null)
{
HashSet<Node> TargetNodes = ResolveReferences(Element, TargetNames);
foreach (Node Node in TargetNodes)
{
Nodes.Add(Node);
Nodes.UnionWith(Node.InputDependencies);
}
}
// Add all the individually referenced nodes
if (IndividualNodeNames != null)
{
HashSet<Node> IndividualNodes = ResolveReferences(Element, IndividualNodeNames);
Nodes.UnionWith(IndividualNodes);
}
// Exclude all the exceptions
if (ExceptNames != null)
{
HashSet<Node> ExceptNodes = ResolveReferences(Element, ExceptNames);
Nodes.ExceptWith(ExceptNodes);
}
// Update all the referenced nodes with the settings
foreach (Node Node in Nodes)
{
if (Users != null)
{
Node.NotifyUsers.UnionWith(Users);
}
if (Submitters != null)
{
Node.NotifySubmitters.UnionWith(Submitters);
}
if (bWarnings.HasValue)
{
Node.bNotifyOnWarnings = bWarnings.Value;
}
}
// Add the users to the list of triggers
if (TriggerNames != null)
{
foreach (string TriggerName in TriggerNames)
{
ManualTrigger Trigger;
if (Graph.NameToTrigger.TryGetValue(TriggerName, out Trigger))
{
Trigger.NotifyUsers.UnionWith(Users);
}
else
{
LogError(Element, "Trigger '{0}' has not been defined", TriggerName);
}
}
}
// Add the users to the list of reports
if (ReportNames != null)
{
foreach (string ReportName in ReportNames)
{
Report Report;
if (Graph.NameToReport.TryGetValue(ReportName, out Report))
{
Report.NotifyUsers.UnionWith(Users);
}
else
{
LogError(Element, "Report '{0}' has not been defined", ReportName);
}
}
}
}
}
/// <summary>
/// Reads a warning from the given element, evaluates the condition on it, and writes it to the log if the condition passes.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="EventType">The diagnostic event type</param>
/// <param name="EnclosingNode">The node that this diagnostic is declared in, or null</param>
/// <param name="EnclosingAgent">The agent that this diagnostic is declared in, or null</param>
/// <param name="EnclosingTrigger">The trigger that this diagnostic is declared in, or null</param>
void ReadDiagnostic(ScriptElement Element, LogEventType EventType, Node EnclosingNode, Agent EnclosingAgent, ManualTrigger EnclosingTrigger)
{
if (EvaluateCondition(Element))
{
string Message = ReadAttribute(Element, "Message");
GraphDiagnostic Diagnostic = new GraphDiagnostic();
Diagnostic.EventType = EventType;
Diagnostic.Message = String.Format("{0}({1}): {2}", Element.File.FullName, Element.LineNumber, Message);
Diagnostic.EnclosingNode = EnclosingNode;
Diagnostic.EnclosingAgent = EnclosingAgent;
Diagnostic.EnclosingTrigger = EnclosingTrigger;
Graph.Diagnostics.Add(Diagnostic);
}
}
/// <summary>
/// Checks that the given name does not already used to refer to a node, and print an error if it is.
/// </summary>
/// <param name="Element">Xml element to read from</param>
/// <param name="Name">Name of the alias</param>
/// <param name="Nodes">Array of nodes that this name should resolve to</param>
/// <returns>True if the name was registered correctly, false otherwise.</returns>
bool CheckNameIsUnique(ScriptElement Element, string Name)
{
// Get the nodes that it maps to
if (Graph.ContainsName(Name))
{
LogError(Element, "'{0}' is already defined; cannot add a second time", Name);
return false;
}
return true;
}
/// <summary>
/// Resolve a list of references to a set of nodes
/// </summary>
/// <param name="Element">Element used to locate any errors</param>
/// <param name="ReferenceNames">Sequence of names to look up</param>
/// <returns>Hashset of all the nodes included by the given names</returns>
HashSet<Node> ResolveReferences(ScriptElement Element, IEnumerable<string> ReferenceNames)
{
HashSet<Node> Nodes = new HashSet<Node>();
foreach (string ReferenceName in ReferenceNames)
{
Node[] OtherNodes;
if (Graph.TryResolveReference(ReferenceName, out OtherNodes))
{
Nodes.UnionWith(OtherNodes);
}
else if (!ReferenceName.StartsWith("#") && Graph.NameToNodeOutput.ContainsKey(ReferenceName))
{
LogError(Element, "Reference to '{0}' cannot be resolved; did you mean '#{0}'?", ReferenceName);
}
else
{
LogError(Element, "Reference to '{0}' cannot be resolved; check it has been defined.", ReferenceName);
}
}
return Nodes;
}
/// <summary>
/// Resolve a list of references to a set of nodes
/// </summary>
/// <param name="Element">Element used to locate any errors</param>
/// <param name="ReferenceNames">Sequence of names to look up</param>
/// <returns>Set of all the nodes included by the given names</returns>
HashSet<NodeOutput> ResolveInputReferences(ScriptElement Element, IEnumerable<string> ReferenceNames)
{
HashSet<NodeOutput> Inputs = new HashSet<NodeOutput>();
foreach (string ReferenceName in ReferenceNames)
{
NodeOutput[] ReferenceInputs;
if (Graph.TryResolveInputReference(ReferenceName, out ReferenceInputs))
{
Inputs.UnionWith(ReferenceInputs);
}
else if (!ReferenceName.StartsWith("#") && Graph.NameToNodeOutput.ContainsKey(ReferenceName))
{
LogError(Element, "Reference to '{0}' cannot be resolved; did you mean '#{0}'?", ReferenceName);
}
else
{
LogError(Element, "Reference to '{0}' cannot be resolved; check it has been defined.", ReferenceName);
}
}
return Inputs;
}
/// <summary>
/// Reads an object name from its defining element. Outputs an error if the name is missing.
/// </summary>
/// <param name="Element">Element to read the name for</param>
/// <param name="Name">Output variable to receive the name of the object</param>
/// <returns>True if the object had a valid name (assigned to the Name variable), false if the name was invalid or missing.</returns>
bool TryReadObjectName(ScriptElement Element, out string Name)
{
// Check the name attribute is present
if (!Element.HasAttribute("Name"))
{
LogError(Element, "Missing 'Name' attribute");
Name = null;
return false;
}
// Get the value of it, strip any leading or trailing whitespace, and make sure it's not empty
string Value = ReadAttribute(Element, "Name");
if (!ValidateName(Element, Value))
{
Name = null;
return false;
}
// Return it
Name = Value;
return true;
}
/// <summary>
/// Reads an qualified object name from its defining element. Outputs an error if the name is missing.
/// </summary>
/// <param name="Element">Element to read the name for</param>
/// <param name="QualifiedName">Output variable to receive the name of the object</param>
/// <returns>True if the object had a valid name (assigned to the Name variable), false if the name was invalid or missing.</returns>
bool TryReadQualifiedObjectName(ScriptElement Element, out string[] QualifiedName)
{
// Check the name attribute is present
if (!Element.HasAttribute("Name"))
{
LogError(Element, "Missing 'Name' attribute");
QualifiedName = null;
return false;
}
// Get the value of it, strip any leading or trailing whitespace, and make sure it's not empty
string[] Values = ReadAttribute(Element, "Name").Split('.');
foreach (string Value in Values)
{
if (!ValidateName(Element, Value))
{
QualifiedName = null;
return false;
}
}
// Return it
QualifiedName = Values;
return true;
}
/// <summary>
/// Checks that the given name is valid syntax
/// </summary>
/// <param name="Element">The element that contains the name</param>
/// <param name="Name">The name to check</param>
/// <returns>True if the name is valid</returns>
bool ValidateName(ScriptElement Element, string Name)
{
// Check it's not empty
if (Name.Length == 0)
{
LogError(Element, "Name is empty");
return false;
}
// Check there are no invalid characters
for (int Idx = 0; Idx < Name.Length; Idx++)
{
if (Idx > 0 && Name[Idx] == ' ' && Name[Idx - 1] == ' ')
{
LogError(Element, "Consecutive spaces in object name");
return false;
}
if (!Char.IsLetterOrDigit(Name[Idx]) && Name[Idx] != '_' && Name[Idx] != ' ')
{
LogError(Element, "Invalid character in object name - '{0}'", Name[Idx]);
return false;
}
}
return true;
}
/// <summary>
/// Expands any properties and reads an attribute.
/// </summary>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <returns>Array of names, with all leading and trailing whitespace removed</returns>
string ReadAttribute(ScriptElement Element, string Name)
{
return ExpandProperties(Element.GetAttribute(Name));
}
/// <summary>
/// Expands any properties and reads a list of strings from an attribute, separated by semi-colon characters
/// </summary>
/// <param name="Element"></param>
/// <param name="Name"></param>
/// <returns>Array of names, with all leading and trailing whitespace removed</returns>
string[] ReadListAttribute(ScriptElement Element, string Name)
{
string Value = ReadAttribute(Element, Name);
return Value.Split(new char[] { ';' }).Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
}
/// <summary>
/// Reads an attribute from the given XML element, expands any properties in it, and parses it as a boolean.
/// </summary>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <param name="DefaultValue">Default value if the attribute is missing</param>
/// <returns>The value of the attribute field</returns>
bool ReadBooleanAttribute(ScriptElement Element, string Name, bool bDefaultValue)
{
bool bResult = bDefaultValue;
if (Element.HasAttribute(Name))
{
string Value = ReadAttribute(Element, Name).Trim();
if (Value.Equals("true", StringComparison.InvariantCultureIgnoreCase))
{
bResult = true;
}
else if (Value.Equals("false", StringComparison.InvariantCultureIgnoreCase))
{
bResult = false;
}
else
{
LogError(Element, "Invalid boolean value '{0}' - expected 'true' or 'false'", Value);
}
}
return bResult;
}
/// <summary>
/// Reads an attribute from the given XML element, expands any properties in it, and parses it as an enum of the given type.
/// </summary>
/// <typeparam name="T">The enum type to parse the attribute as</typeparam>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <param name="DefaultValue">Default value for the enum, if the attribute is missing</param>
/// <returns>The value of the attribute field</returns>
T ReadEnumAttribute<T>(ScriptElement Element, string Name, T DefaultValue) where T : struct
{
T Result = DefaultValue;
if (Element.HasAttribute(Name))
{
string Value = ReadAttribute(Element, Name).Trim();
T EnumValue;
if (Enum.TryParse(Value, true, out EnumValue))
{
Result = EnumValue;
}
else
{
LogError(Element, "Invalid value '{0}' - expected {1}", Value, String.Join("/", Enum.GetNames(typeof(T))));
}
}
return Result;
}
/// <summary>
/// Outputs an error message to the log and increments the number of errors, referencing the file and line number of the element that caused it.
/// </summary>
/// <param name="Element">The script element causing the error</param>
/// <param name="Format">Standard String.Format()-style format string</param>
/// <param name="Args">Optional arguments</param>
void LogError(ScriptElement Element, string Format, params object[] Args)
{
CommandUtils.LogError("{0}({1}): {2}", Element.File.FullName, Element.LineNumber, String.Format(Format, Args));
NumErrors++;
}
/// <summary>
/// Evaluates the (optional) conditional expression on a given XML element via the If="..." attribute, and returns true if the element is enabled.
/// </summary>
/// <param name="Element">The element to check</param>
/// <returns>True if the element's condition evaluates to true (or doesn't have a conditional expression), false otherwise</returns>
bool EvaluateCondition(ScriptElement Element)
{
// Check if the element has a conditional attribute
const string AttributeName = "If";
if (!Element.HasAttribute(AttributeName))
{
return true;
}
// If it does, try to evaluate it.
try
{
string Text = ExpandProperties(Element.GetAttribute("If"));
return Condition.Evaluate(Text);
}
catch (ConditionException Ex)
{
LogError(Element, "Error in condition: {0}", Ex.Message);
return false;
}
}
/// <summary>
/// Expand all the property references (of the form $(PropertyName)) in a string.
/// </summary>
/// <param name="Text">The input string to expand properties in</param>
/// <returns>The expanded string</returns>
string ExpandProperties(string Text)
{
string Result = Text;
for (int Idx = Result.IndexOf("$("); Idx != -1; Idx = Result.IndexOf("$(", Idx))
{
// Find the end of the variable name
int EndIdx = Result.IndexOf(')', Idx + 2);
if (EndIdx == -1)
{
break;
}
// Extract the variable name from the string
string Name = Result.Substring(Idx + 2, EndIdx - (Idx + 2));
// Find the value for it, either from the dictionary or the environment block
string Value = null;
for (int ScopeIdx = ScopedProperties.Count - 1; ScopeIdx >= 0; ScopeIdx--)
{
if (ScopedProperties[ScopeIdx].TryGetValue(Name, out Value))
{
break;
}
}
Value = Value ?? "";
// Replace the variable, or skip past it
Result = Result.Substring(0, Idx) + Value + Result.Substring(EndIdx + 1);
// Make sure we skip over the expanded variable; we don't want to recurse on it.
Idx += Value.Length;
}
return Result;
}
}
}