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* Remove the need to call BuildInstanceMaskAndFlags(), BuildRayTracingInstanceMaskAndFlags() manually in GetXXRayTracingInstance(). They will be called in the renderer module. All functions manually called has been removed. * Remove the RENDER_API public api for those functions, as they cause link error in the Engine module (where the header is included in the Engine build file for static library link. the RENDERER_API is interpreted as dllimport, which will not link the functions in RayTracingInstance.cpp) and there is no need to call them outside of renderer module. * A callback function is added to FRayTracingInstance, use it for RaytracingInstanceMaskandFlags caching. Note: this is a first step to separate the instance mask between RayTracing and PathTracing, where PathTracing uses a totally different instance mask. This cleanup is un-avoidable if we want to keep rendering related code in the renderer module. #rb Yuriy.ODonnell #jira UE-172742 #preflight 6399002f2960b732202acc7c [CL 23514248 by tiantian xie in ue5-main branch]