Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/RunProjectCommand.Automation.cs
jack porter 70b51652ed Establish Android port forwarding for COTF network fileserver and Unreal Insights
Change COTF server order to specify localhost first, speeding up connections for platforms that use port forwarding
#jira UEVR-2129
#jira UE-112392
#rb Steve.Smith
#preflight 606db84d963d84000187880a
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 15940305 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15944803 by jack porter in ue5-main branch]
2021-04-07 15:11:58 -04:00

1046 lines
33 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Threading;
using System.Reflection;
using System.Linq;
using System.Net.NetworkInformation;
using System.Collections;
using AutomationTool;
using UnrealBuildTool;
using EpicGames.Core;
/// <summary>
/// Helper command to run a game.
/// </summary>
/// <remarks>
/// Uses the following command line params:
/// -cooked
/// -cookonthefly
/// -dedicatedserver
/// -win32
/// -noclient
/// -logwindow
/// </remarks>
public partial class Project : CommandUtils
{
/// <summary>
/// Thread used to read client log file.
/// </summary>
private static Thread ClientLogReaderThread = null;
/// <summary>
/// Process for the server, can be set by the cook command when a cook on the fly server is used
/// </summary>
public static IProcessResult ServerProcess;
// debug commands for the engine to crash
public static string[] CrashCommands =
{
"crash",
"CHECK",
"GPF",
"ASSERT",
"ENSURE",
"RENDERCRASH",
"RENDERCHECK",
"RENDERGPF",
"THREADCRASH",
"THREADCHECK",
"THREADGPF",
};
/// <summary>
/// For not-installed runs, returns a temp log folder to make sure it doesn't fall into sandbox paths
/// </summary>
/// <returns></returns>
private static string GetLogFolderOutsideOfSandbox()
{
return CommandUtils.IsEngineInstalled() ?
CmdEnv.LogFolder :
CombinePaths(Path.GetTempPath(), CommandUtils.EscapePath(CmdEnv.LocalRoot), "Logs");
}
/// <summary>
/// Fot not-installed runs, copies all logs from the temp log folder back to the UAT log folder.
/// </summary>
private static void CopyLogsBackToLogFolder()
{
if (!CommandUtils.IsEngineInstalled())
{
var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox();
var TempLogFiles = FindFiles_NoExceptions("*", false, LogFolderOutsideOfSandbox);
foreach (var LogFilename in TempLogFiles)
{
var DestFilename = CombinePaths(CmdEnv.LogFolder, Path.GetFileName(LogFilename));
CopyFile_NoExceptions(LogFilename, DestFilename);
}
}
}
public static void Run(ProjectParams Params)
{
Params.ValidateAndLog();
if (!Params.Run)
{
return;
}
LogInformation("********** RUN COMMAND STARTED **********");
var LogFolderOutsideOfSandbox = GetLogFolderOutsideOfSandbox();
if (!CommandUtils.IsEngineInstalled() && ServerProcess == null)
{
// In the installed runs, this is the same folder as CmdEnv.LogFolder so delete only in not-installed
DeleteDirectory(LogFolderOutsideOfSandbox);
CreateDirectory(LogFolderOutsideOfSandbox);
}
var ServerLogFile = CombinePaths(LogFolderOutsideOfSandbox, "Server.log");
var ClientLogFile = CombinePaths(LogFolderOutsideOfSandbox, Params.EditorTest ? "Editor.log" : "Client.log");
try
{
RunInternal(Params, ServerLogFile, ClientLogFile);
}
catch
{
throw;
}
finally
{
CopyLogsBackToLogFolder();
}
LogInformation("********** RUN COMMAND COMPLETED **********");
}
private static void RunInternal(ProjectParams Params, string ServerLogFile, string ClientLogFile)
{
// Setup server process if required.
if (Params.DedicatedServer && !Params.SkipServer)
{
if (Params.ServerTargetPlatforms.Count > 0)
{
TargetPlatformDescriptor ServerPlatformDesc = Params.ServerTargetPlatforms[0];
ServerProcess = RunDedicatedServer(Params, ServerLogFile, Params.RunCommandline);
// With dedicated server, the client connects to local host to load a map, unless client parameters are already specified
if (String.IsNullOrEmpty(Params.ClientCommandline))
{
if (!String.IsNullOrEmpty(Params.ServerDeviceAddress))
{
Params.ClientCommandline = Params.ServerDeviceAddress;
}
else
{
Params.ClientCommandline = "127.0.0.1";
}
}
}
else
{
throw new AutomationException("Failed to run, server target platform not specified");
}
}
else if (Params.FileServer && !Params.SkipServer)
{
ServerProcess = RunFileServer(Params, ServerLogFile, Params.RunCommandline);
}
if (ServerProcess != null)
{
LogInformation("Waiting a few seconds for the server to start...");
Thread.Sleep(5000);
}
if (!Params.NoClient)
{
LogInformation("Starting Client....");
var SC = CreateDeploymentContext(Params, false);
ERunOptions ClientRunFlags;
string ClientApp;
string ClientCmdLine;
SetupClientParams(SC, Params, ClientLogFile, out ClientRunFlags, out ClientApp, out ClientCmdLine);
// Run the client.
if (ServerProcess != null)
{
RunClientWithServer(SC, ServerLogFile, ServerProcess, ClientApp, ClientCmdLine, ClientRunFlags, ClientLogFile, Params);
}
else
{
RunStandaloneClient(SC, ClientLogFile, ClientRunFlags, ClientApp, ClientCmdLine, Params);
}
}
}
private static void RunStandaloneClient(List<DeploymentContext> DeployContextList, string ClientLogFile, ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
{
if (Params.Unattended)
{
string LookFor = "Bringing up level for play took";
bool bCommandlet = false;
if (Params.RunAutomationTest != "" || Params.RunAutomationTests)
{
LookFor = "Automation Test Queue Empty";
}
else if (Params.EditorTest)
{
LookFor = "Asset discovery search completed in";
}
// If running a commandlet, just detect a normal exit
else if (ClientCmdLine.IndexOf("-run=", StringComparison.InvariantCultureIgnoreCase) >= 0)
{
LookFor = "Game engine shut down";
bCommandlet = true;
}
{
string AllClientOutput = "";
int LastAutoFailIndex = -1;
IProcessResult ClientProcess = null;
FileStream ClientProcessLog = null;
StreamReader ClientLogReader = null;
LogInformation("Starting Client for unattended test....");
ClientProcess = Run(ClientApp, ClientCmdLine + " -testexit=\"" + LookFor + "\"", null, ClientRunFlags | ERunOptions.NoWaitForExit);
while (!FileExists(ClientLogFile) && !ClientProcess.HasExited)
{
LogInformation("Waiting for client logging process to start...{0}", ClientLogFile);
Thread.Sleep(2000);
}
if (FileExists(ClientLogFile))
{
Thread.Sleep(2000);
LogInformation("Client logging process started...{0}", ClientLogFile);
ClientProcessLog = File.Open(ClientLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
ClientLogReader = new StreamReader(ClientProcessLog);
}
if (ClientLogReader == null)
{
throw new AutomationException("Client exited without creating a log file.");
}
bool bKeepReading = true;
bool WelcomedCorrectly = false;
bool bClientExited = false;
DateTime ExitTime = DateTime.UtcNow;
while (bKeepReading)
{
if (!bClientExited && ClientProcess.HasExited)
{
ExitTime = DateTime.UtcNow;
bClientExited = true;
}
string ClientOutput = ClientLogReader.ReadToEnd();
if (!String.IsNullOrEmpty(ClientOutput))
{
if (bClientExited)
{
ExitTime = DateTime.UtcNow; // as long as it is spewing, we reset the timer
}
AllClientOutput += ClientOutput;
Console.Write(ClientOutput);
if (AllClientOutput.LastIndexOf(LookFor) > AllClientOutput.IndexOf(LookFor))
{
WelcomedCorrectly = true;
LogInformation("Test complete...");
bKeepReading = false;
}
else if (Params.RunAutomationTests)
{
int FailIndex = AllClientOutput.LastIndexOf("Automation Test Failed");
int ParenIndex = AllClientOutput.LastIndexOf(")");
if (FailIndex >= 0 && ParenIndex > FailIndex && FailIndex > LastAutoFailIndex)
{
string Tail = AllClientOutput.Substring(FailIndex);
int CloseParenIndex = Tail.IndexOf(")");
int OpenParenIndex = Tail.IndexOf("(");
string Test = "";
if (OpenParenIndex >= 0 && CloseParenIndex > OpenParenIndex)
{
Test = Tail.Substring(OpenParenIndex + 1, CloseParenIndex - OpenParenIndex - 1);
LogError("Automated test failed ({0}).", Test);
LastAutoFailIndex = FailIndex;
}
}
}
// Detect commandlet failure
else if (bCommandlet)
{
const string ResultLog = "Commandlet->Main return this error code: ";
int ResultStart = AllClientOutput.LastIndexOf(ResultLog);
int ResultValIdx = ResultStart + ResultLog.Length;
if (ResultStart >= 0 && ResultValIdx < AllClientOutput.Length &&
AllClientOutput.Substring(ResultValIdx, 1) == "1")
{
// Parse the full commandlet warning/error summary
string FullSummary = "";
int SummaryStart = AllClientOutput.LastIndexOf("Warning/Error Summary");
if (SummaryStart >= 0 && SummaryStart < ResultStart)
{
FullSummary = AllClientOutput.Substring(SummaryStart, ResultStart - SummaryStart);
}
if (FullSummary.Length > 0)
{
LogError("Commandlet failed, summary:" + Environment.NewLine +
FullSummary);
}
else
{
LogError("Commandlet failed.");
}
}
}
}
else if (bClientExited && (DateTime.UtcNow - ExitTime).TotalSeconds > 30)
{
LogInformation("Client exited and has been quiet for 30 seconds...exiting");
bKeepReading = false;
}
}
if (ClientProcess != null && !ClientProcess.HasExited)
{
LogInformation("Client is supposed to exit, lets wait a while for it to exit naturally...");
for (int i = 0; i < 120 && !ClientProcess.HasExited; i++)
{
Thread.Sleep(1000);
}
}
if (ClientProcess != null && !ClientProcess.HasExited)
{
LogInformation("Stopping client...");
ClientProcess.StopProcess();
Thread.Sleep(10000);
}
while (!ClientLogReader.EndOfStream)
{
string ClientOutput = ClientLogReader.ReadToEnd();
if (!String.IsNullOrEmpty(ClientOutput))
{
Console.Write(ClientOutput);
}
}
if (!WelcomedCorrectly)
{
throw new AutomationException("Client exited before we asked it to.");
}
}
}
else
{
var SC = DeployContextList[0];
IProcessResult ClientProcess = SC.StageTargetPlatform.RunClient(ClientRunFlags, ClientApp, ClientCmdLine, Params);
if (ClientProcess != null)
{
// If the client runs without StdOut redirect we're going to read the log output directly from log file on
// a separate thread.
if ((ClientRunFlags & ERunOptions.NoStdOutRedirect) == ERunOptions.NoStdOutRedirect)
{
ClientLogReaderThread = new System.Threading.Thread(ClientLogReaderProc);
ClientLogReaderThread.Start(new object[] { ClientLogFile, ClientProcess });
}
do
{
Thread.Sleep(100);
}
while (ClientProcess.HasExited == false);
SC.StageTargetPlatform.PostRunClient(ClientProcess, Params);
// any non-zero exit code should propagate an exception. The Virtual function above may have
// already thrown a more specific exception or given a more specific ErrorCode, but this catches the rest.
if (ClientProcess.ExitCode != 0)
{
throw new AutomationException("Client exited with error code: " + ClientProcess.ExitCode);
}
}
}
}
private static void RunClientWithServer(List<DeploymentContext> DeployContextList, string ServerLogFile, IProcessResult ServerProcess, string ClientApp, string ClientCmdLine, ERunOptions ClientRunFlags, string ClientLogFile, ProjectParams Params)
{
IProcessResult ClientProcess = null;
var OtherClients = new List<IProcessResult>();
bool WelcomedCorrectly = false;
int NumClients = Params.NumClients;
string AllClientOutput = "";
int LastAutoFailIndex = -1;
if (Params.Unattended)
{
string LookFor = "Bringing up level for play took";
if (Params.DedicatedServer)
{
LookFor = "Welcomed by server";
}
else if (Params.RunAutomationTest != "" || Params.RunAutomationTests)
{
LookFor = "Automation Test Queue Empty";
}
{
while (!FileExists(ServerLogFile) && !ServerProcess.HasExited)
{
LogInformation("Waiting for logging process to start...");
Thread.Sleep(2000);
}
Thread.Sleep(1000);
string AllServerOutput = "";
using (FileStream ProcessLog = File.Open(ServerLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
StreamReader LogReader = new StreamReader(ProcessLog);
bool bKeepReading = true;
FileStream ClientProcessLog = null;
StreamReader ClientLogReader = null;
// Read until the process has exited.
while (!ServerProcess.HasExited && bKeepReading)
{
while (!LogReader.EndOfStream && bKeepReading && ClientProcess == null)
{
string Output = LogReader.ReadToEnd();
if (!String.IsNullOrEmpty(Output))
{
AllServerOutput += Output;
if (ClientProcess == null &&
(AllServerOutput.Contains("Game Engine Initialized") || AllServerOutput.Contains("Unreal Network File Server is ready")))
{
LogInformation("Starting Client for unattended test....");
ClientProcess = Run(ClientApp, ClientCmdLine + " -testexit=\"" + LookFor + "\"", null, ClientRunFlags | ERunOptions.NoWaitForExit);
//@todo no testing is done on these
if (NumClients > 1 && NumClients < 9)
{
for (int i = 1; i < NumClients; i++)
{
LogInformation("Starting Extra Client....");
OtherClients.Add(Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit));
}
}
while (!FileExists(ClientLogFile) && !ClientProcess.HasExited)
{
LogInformation("Waiting for client logging process to start...{0}", ClientLogFile);
Thread.Sleep(2000);
}
if (!ClientProcess.HasExited)
{
Thread.Sleep(2000);
LogInformation("Client logging process started...{0}", ClientLogFile);
ClientProcessLog = File.Open(ClientLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
ClientLogReader = new StreamReader(ClientProcessLog);
}
}
else if (ClientProcess == null && !ServerProcess.HasExited)
{
LogInformation("Waiting for server to start....");
Thread.Sleep(2000);
}
if (ClientProcess != null && ClientProcess.HasExited)
{
ServerProcess.StopProcess();
throw new AutomationException("Client exited before we asked it to.");
}
}
}
if (ClientLogReader != null)
{
if (ClientProcess.HasExited)
{
ServerProcess.StopProcess();
throw new AutomationException("Client exited or closed the log before we asked it to.");
}
while (!ClientProcess.HasExited && !ServerProcess.HasExited && bKeepReading)
{
while (!ClientLogReader.EndOfStream && bKeepReading && !ServerProcess.HasExited && !ClientProcess.HasExited)
{
string ClientOutput = ClientLogReader.ReadToEnd();
if (!String.IsNullOrEmpty(ClientOutput))
{
AllClientOutput += ClientOutput;
Console.Write(ClientOutput);
if (AllClientOutput.LastIndexOf(LookFor) > AllClientOutput.IndexOf(LookFor))
{
if (Params.FakeClient)
{
LogInformation("Welcomed by server or client loaded, lets wait ten minutes...");
Thread.Sleep(60000 * 10);
}
else
{
LogInformation("Welcomed by server or client loaded, lets wait 30 seconds...");
Thread.Sleep(30000);
}
WelcomedCorrectly = true;
bKeepReading = false;
}
else if (Params.RunAutomationTests)
{
int FailIndex = AllClientOutput.LastIndexOf("Automation Test Failed");
int ParenIndex = AllClientOutput.LastIndexOf(")");
if (FailIndex >= 0 && ParenIndex > FailIndex && FailIndex > LastAutoFailIndex)
{
string Tail = AllClientOutput.Substring(FailIndex);
int CloseParenIndex = Tail.IndexOf(")");
int OpenParenIndex = Tail.IndexOf("(");
string Test = "";
if (OpenParenIndex >= 0 && CloseParenIndex > OpenParenIndex)
{
Test = Tail.Substring(OpenParenIndex + 1, CloseParenIndex - OpenParenIndex - 1);
LogError("Automated test failed ({0}).", Test);
LastAutoFailIndex = FailIndex;
}
}
}
}
}
}
}
}
}
}
}
else
{
LogFileReaderProcess(ServerLogFile, ServerProcess, (string Output) =>
{
bool bKeepReading = true;
if (ClientProcess == null && !String.IsNullOrEmpty(Output))
{
AllClientOutput += Output;
if (AllClientOutput.Contains("Game Engine Initialized") || AllClientOutput.Contains("Unreal Network File Server is ready"))
{
LogInformation("Starting Client....");
var SC = DeployContextList[0];
ClientProcess = SC.StageTargetPlatform.RunClient(ClientRunFlags | ERunOptions.NoWaitForExit, ClientApp, ClientCmdLine, Params);
// ClientProcess = Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit);
if (NumClients > 1 && NumClients < 9)
{
for (int i = 1; i < NumClients; i++)
{
LogInformation("Starting Extra Client....");
IProcessResult NewClient = SC.StageTargetPlatform.RunClient(ClientRunFlags | ERunOptions.NoWaitForExit, ClientApp, ClientCmdLine, Params);
OtherClients.Add(NewClient);
}
}
}
}
else if (ClientProcess == null && !ServerProcess.HasExited)
{
LogInformation("Waiting for server to start....");
Thread.Sleep(2000);
}
if (String.IsNullOrEmpty(Output) == false)
{
Console.Write(Output);
}
if (ClientProcess != null && ClientProcess.HasExited)
{
LogInformation("Client exited, stopping server....");
if (!GlobalCommandLine.NoKill)
{
ServerProcess.StopProcess();
}
bKeepReading = false;
}
return bKeepReading; // Keep reading
});
}
LogInformation("Server exited....");
if (ClientProcess != null && !ClientProcess.HasExited)
{
ClientProcess.StopProcess();
}
foreach (var OtherClient in OtherClients)
{
if (OtherClient != null && !OtherClient.HasExited)
{
OtherClient.StopProcess();
}
}
if (Params.Unattended)
{
if (!WelcomedCorrectly)
{
throw new AutomationException("Server or client exited before we asked it to.");
}
}
}
private static void SetupClientParams(List<DeploymentContext> DeployContextList, ProjectParams Params, string ClientLogFile, out ERunOptions ClientRunFlags, out string ClientApp, out string ClientCmdLine)
{
if (Params.ClientTargetPlatforms.Count == 0)
{
throw new AutomationException("No ClientTargetPlatform set for SetupClientParams.");
}
// var DeployContextList = CreateDeploymentContext(Params, false);
if (DeployContextList.Count == 0)
{
throw new AutomationException("No DeployContextList for SetupClientParams.");
}
var SC = DeployContextList[0];
// Get client app name and command line.
ClientRunFlags = ERunOptions.AllowSpew | ERunOptions.AppMustExist;
ClientApp = "";
ClientCmdLine = "";
string TempCmdLine = SC.ProjectArgForCommandLines + " ";
var PlatformName = Params.ClientTargetPlatforms[0].ToString();
if (Params.Cook || Params.CookOnTheFly)
{
List<FileReference> Exes = SC.StageTargetPlatform.GetExecutableNames(SC);
ClientApp = Exes[0].FullName;
if (!String.IsNullOrEmpty(Params.ClientCommandline))
{
TempCmdLine += Params.ClientCommandline + " ";
}
else
{
TempCmdLine += Params.MapToRun + " ";
}
if (Params.CookOnTheFly || Params.FileServer)
{
TempCmdLine += "-filehostip=";
// add localhost first for platforms using redirection
const string LocalHost = "127.0.0.1";
if (!IsNullOrEmpty(Params.Port))
{
bool FirstParam = true;
foreach (var Port in Params.Port)
{
if (!FirstParam)
{
TempCmdLine += "+";
}
FirstParam = false;
string[] PortProtocol = Port.Split(new char[] { ':' });
if (PortProtocol.Length > 1)
{
TempCmdLine += String.Format("{0}://{1}:{2}", PortProtocol[0], LocalHost, PortProtocol[1]);
}
else
{
TempCmdLine += LocalHost;
TempCmdLine += ":";
TempCmdLine += Params.Port;
}
}
}
else
{
// use default port
TempCmdLine += LocalHost;
}
if (UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
{
NetworkInterface[] Interfaces = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface adapter in Interfaces)
{
if (adapter.NetworkInterfaceType != NetworkInterfaceType.Loopback)
{
IPInterfaceProperties IP = adapter.GetIPProperties();
for (int Index = 0; Index < IP.UnicastAddresses.Count; ++Index)
{
if (IP.UnicastAddresses[Index].IsDnsEligible && IP.UnicastAddresses[Index].Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
if (!IsNullOrEmpty(Params.Port))
{
foreach (var Port in Params.Port)
{
TempCmdLine += "+";
string[] PortProtocol = Port.Split(new char[] { ':' });
if (PortProtocol.Length > 1)
{
TempCmdLine += String.Format("{0}://{1}:{2}", PortProtocol[0], IP.UnicastAddresses[Index].Address.ToString(), PortProtocol[1]);
}
else
{
TempCmdLine += IP.UnicastAddresses[Index].Address.ToString();
TempCmdLine += ":";
TempCmdLine += Params.Port;
}
}
}
else
{
TempCmdLine += "+";
// use default port
TempCmdLine += IP.UnicastAddresses[Index].Address.ToString();
}
}
}
}
}
}
else
{
NetworkInterface[] Interfaces = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface adapter in Interfaces)
{
if (adapter.OperationalStatus == OperationalStatus.Up)
{
IPInterfaceProperties IP = adapter.GetIPProperties();
for (int Index = 0; Index < IP.UnicastAddresses.Count; ++Index)
{
if (IP.UnicastAddresses[Index].IsDnsEligible)
{
if (!IsNullOrEmpty(Params.Port))
{
foreach (var Port in Params.Port)
{
TempCmdLine += "+";
string[] PortProtocol = Port.Split(new char[] { ':' });
if (PortProtocol.Length > 1)
{
TempCmdLine += String.Format("{0}://{1}:{2}", PortProtocol[0], IP.UnicastAddresses[Index].Address.ToString(), PortProtocol[1]);
}
else
{
TempCmdLine += IP.UnicastAddresses[Index].Address.ToString();
TempCmdLine += ":";
TempCmdLine += Params.Port;
}
}
}
else
{
TempCmdLine += "+";
// use default port
TempCmdLine += IP.UnicastAddresses[Index].Address.ToString();
}
}
}
}
}
}
TempCmdLine += " ";
if (Params.CookOnTheFlyStreaming)
{
TempCmdLine += "-streaming ";
}
else if (SC.StageTargetPlatform.PlatformType != UnrealTargetPlatform.IOS)
{
// per josh, allowcaching is deprecated/doesn't make sense for iOS.
TempCmdLine += "-allowcaching ";
}
}
else if (Params.UsePak(SC.StageTargetPlatform))
{
if (Params.SignedPak)
{
TempCmdLine += "-signedpak ";
}
}
else if (!Params.Stage)
{
var SandboxPath = CombinePaths(SC.RuntimeProjectRootDir.FullName, "Saved", "Cooked", SC.CookPlatform);
if (!SC.StageTargetPlatform.LaunchViaUFE)
{
TempCmdLine += "-sandbox=" + CommandUtils.MakePathSafeToUseWithCommandLine(SandboxPath) + " ";
}
else
{
TempCmdLine += "-sandbox=\'" + SandboxPath + "\' ";
}
}
}
else
{
ClientApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries", PlatformName, "UnrealEditor.exe");
if (!Params.EditorTest)
{
TempCmdLine += "-game " + Params.MapToRun + " ";
}
else
{
TempCmdLine += Params.MapToRun + " ";
}
}
if (Params.LogWindow)
{
// Without NoStdOutRedirect '-log' doesn't log anything to the window
ClientRunFlags |= ERunOptions.NoStdOutRedirect;
TempCmdLine += "-log ";
}
else
{
TempCmdLine += "-stdout ";
}
if (Params.Unattended)
{
TempCmdLine += "-unattended ";
}
if (IsBuildMachine || Params.Unattended)
{
TempCmdLine += "-buildmachine ";
}
if (Params.HasDDCGraph)
{
TempCmdLine += "-ddc=" + Params.DDCGraph +" ";
}
if (Params.CrashIndex > 0)
{
int RealIndex = Params.CrashIndex - 1;
if (RealIndex >= CrashCommands.Count())
{
throw new AutomationException("CrashIndex {0} is out of range...max={1}", Params.CrashIndex, CrashCommands.Count());
}
TempCmdLine += String.Format("-execcmds=\"debug {0}\" ", CrashCommands[RealIndex]);
}
else if (Params.RunAutomationTest != "")
{
TempCmdLine += "-execcmds=\"automation list;runtests " + Params.RunAutomationTest + "\" ";
}
else if (Params.RunAutomationTests)
{
TempCmdLine += "-execcmds=\"automation list;runall\" ";
}
if (SC.StageTargetPlatform.UseAbsLog)
{
TempCmdLine += "-abslog=" + CommandUtils.MakePathSafeToUseWithCommandLine(ClientLogFile) + " ";
}
if (SC.StageTargetPlatform.PlatformType == UnrealTargetPlatform.Win64)
{
TempCmdLine += "-Messaging -Windowed ";
}
else
{
TempCmdLine += "-Messaging ";
}
if (Params.NullRHI && SC.StageTargetPlatform.PlatformType != UnrealTargetPlatform.Mac) // all macs have GPUs, and currently the mac dies with nullrhi
{
TempCmdLine += "-nullrhi ";
}
TempCmdLine += SC.StageTargetPlatform.GetLaunchExtraCommandLine(Params);
TempCmdLine += "-CrashForUAT ";
TempCmdLine += Params.RunCommandline;
// todo: move this into the platform
if (SC.StageTargetPlatform.LaunchViaUFE)
{
ClientCmdLine = "-run=Launch ";
ClientCmdLine += "-Device=" + Params.Devices[0];
for (int DeviceIndex = 1; DeviceIndex < Params.Devices.Count; DeviceIndex++)
{
ClientCmdLine += "+" + Params.Devices[DeviceIndex];
}
ClientCmdLine += " ";
ClientCmdLine += "-Exe=\"" + ClientApp + "\" ";
ClientCmdLine += "-Targetplatform=" + Params.ClientTargetPlatforms[0].ToString() + " ";
ClientCmdLine += "-Params=\"" + TempCmdLine + "\"";
ClientApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/Win64/UnrealFrontend.exe");
LogInformation("Launching via UFE:");
LogInformation("\tClientCmdLine: " + ClientCmdLine + "");
}
else
{
ClientCmdLine = TempCmdLine;
}
}
private static void ClientLogReaderProc(object ArgsContainer)
{
var Args = ArgsContainer as object[];
var ClientLogFile = (string)Args[0];
var ClientProcess = (IProcessResult)Args[1];
LogFileReaderProcess(ClientLogFile, ClientProcess, (string Output) =>
{
if (String.IsNullOrEmpty(Output) == false)
{
LogInformation(Output);
}
return true;
});
}
private static IProcessResult RunDedicatedServer(ProjectParams Params, string ServerLogFile, string AdditionalCommandLine)
{
ProjectParams ServerParams = new ProjectParams(Params);
ServerParams.Devices = new ParamList<string>(Params.ServerDevice);
if (ServerParams.ServerTargetPlatforms.Count == 0)
{
throw new AutomationException("No ServerTargetPlatform set for RunDedicatedServer.");
}
var DeployContextList = CreateDeploymentContext(ServerParams, true);
if (DeployContextList.Count == 0)
{
throw new AutomationException("No DeployContextList for RunDedicatedServer.");
}
var SC = DeployContextList[0];
var ServerApp = CombinePaths(CmdEnv.LocalRoot, "Engine/Binaries/Win64/UnrealEditor.exe");
if (ServerParams.Cook)
{
List<FileReference> Exes = SC.StageTargetPlatform.GetExecutableNames(SC);
ServerApp = Exes[0].FullName;
}
var Args = ServerParams.Cook ? "" : (SC.ProjectArgForCommandLines + " ");
Console.WriteLine(Params.ServerDeviceAddress);
TargetPlatformDescriptor ServerPlatformDesc = ServerParams.ServerTargetPlatforms[0];
if (ServerParams.Cook && ServerPlatformDesc.Type == UnrealTargetPlatform.Linux && !String.IsNullOrEmpty(ServerParams.ServerDeviceAddress))
{
ServerApp = @"C:\Windows\system32\cmd.exe";
string plinkPath = CombinePaths(Environment.GetEnvironmentVariable("LINUX_ROOT"), "bin/PLINK.exe ");
string exePath = CombinePaths(SC.ShortProjectName, "Binaries", ServerPlatformDesc.Type.ToString(), SC.ShortProjectName + "Server");
if (ServerParams.ServerConfigsToBuild[0] != UnrealTargetConfiguration.Development)
{
exePath += "-" + ServerPlatformDesc.Type.ToString() + "-" + ServerParams.ServerConfigsToBuild[0].ToString();
}
exePath = CombinePaths("LinuxServer", exePath.ToLower()).Replace("\\", "/");
Args = String.Format("/k {0} -batch -ssh -t -i {1} {2}@{3} {4} {5} {6} -server -Messaging", plinkPath, ServerParams.DevicePassword, ServerParams.DeviceUsername, ServerParams.ServerDeviceAddress, exePath, Args, ServerParams.MapToRun);
}
else
{
var Map = ServerParams.MapToRun;
if (!String.IsNullOrEmpty(ServerParams.AdditionalServerMapParams))
{
Map += ServerParams.AdditionalServerMapParams;
}
if (Params.FakeClient)
{
Map += "?fake";
}
Args += String.Format("{0} -server -abslog={1} -log -Messaging", Map, CommandUtils.MakePathSafeToUseWithCommandLine(ServerLogFile));
if (Params.Unattended)
{
Args += " -unattended";
}
if (Params.ServerCommandline.Length > 0)
{
Args += " " + Params.ServerCommandline;
}
}
if (ServerParams.UsePak(SC.StageTargetPlatform))
{
if (ServerParams.SignedPak)
{
Args += " -signedpak";
}
}
if (Params.HasDDCGraph)
{
Args += " -ddc=" + Params.DDCGraph;
}
if (IsBuildMachine || Params.Unattended)
{
Args += " -buildmachine";
}
Args += " -CrashForUAT";
Args += " " + AdditionalCommandLine;
if (ServerParams.Cook && ServerPlatformDesc.Type == UnrealTargetPlatform.Linux && !String.IsNullOrEmpty(ServerParams.ServerDeviceAddress))
{
Args += String.Format(" 2>&1 > {0}", ServerLogFile);
}
PushDir(Path.GetDirectoryName(ServerApp));
var Result = Run(ServerApp, Args, null, ERunOptions.AllowSpew | ERunOptions.NoWaitForExit | ERunOptions.AppMustExist | ERunOptions.NoStdOutRedirect);
PopDir();
return Result;
}
private static IProcessResult RunCookOnTheFlyServer(FileReference ProjectName, string ServerLogFile, string TargetPlatform, string AdditionalCommandLine)
{
var ServerApp = HostPlatform.Current.GetUE4ExePath("UnrealEditor.exe");
var Args = String.Format("{0} -run=cook -cookonthefly -unattended -CrashForUAT -log",
CommandUtils.MakePathSafeToUseWithCommandLine(ProjectName.FullName));
if (!String.IsNullOrEmpty(ServerLogFile))
{
Args += " -abslog=" + CommandUtils.MakePathSafeToUseWithCommandLine(ServerLogFile);
}
if (IsBuildMachine)
{
Args += " -buildmachine";
}
Args += " " + AdditionalCommandLine;
// Run the server (Without NoStdOutRedirect -log doesn't log anything to the window)
PushDir(Path.GetDirectoryName(ServerApp));
var Result = Run(ServerApp, Args, null, ERunOptions.AllowSpew | ERunOptions.NoWaitForExit | ERunOptions.AppMustExist | ERunOptions.NoStdOutRedirect);
PopDir();
return Result;
}
private static IProcessResult RunFileServer(ProjectParams Params, string ServerLogFile, string AdditionalCommandLine)
{
#if false
// this section of code would provide UFS with a more accurate file mapping
var SC = new StagingContext(Params, false);
CreateStagingManifest(SC);
MaybeConvertToLowerCase(Params, SC);
var UnrealFileServerResponseFile = new List<string>();
foreach (var Pair in SC.UFSStagingFiles)
{
string Src = Pair.Key;
string Dest = Pair.Value;
Dest = CombinePaths(PathSeparator.Slash, SC.UnrealFileServerInternalRoot, Dest);
UnrealFileServerResponseFile.Add("\"" + Src + "\" \"" + Dest + "\"");
}
string UnrealFileServerResponseFileName = CombinePaths(CmdEnv.LogFolder, "UnrealFileServerList.txt");
File.WriteAllLines(UnrealFileServerResponseFileName, UnrealFileServerResponseFile);
#endif
var UnrealFileServerExe = HostPlatform.Current.GetUE4ExePath("UnrealFileServer.exe");
LogInformation("Running UnrealFileServer *******");
var Args = String.Format("{0} -abslog={1} -unattended -CrashForUAT -log {2}",
CommandUtils.MakePathSafeToUseWithCommandLine(Params.RawProjectPath.FullName),
CommandUtils.MakePathSafeToUseWithCommandLine(ServerLogFile),
AdditionalCommandLine);
if (IsBuildMachine)
{
Args += " -buildmachine";
}
PushDir(Path.GetDirectoryName(UnrealFileServerExe));
var Result = Run(UnrealFileServerExe, Args, null, ERunOptions.AllowSpew | ERunOptions.NoWaitForExit | ERunOptions.AppMustExist | ERunOptions.NoStdOutRedirect);
PopDir();
return Result;
}
}