Files
UnrealEngineUWP/Engine/Config/Localization/Engine.ini
Jamie Dale c664545e5b Removed Arabic from Engine localization targets
This only existed to specify the legacy localization fallback font name to use for Arabic, and since that feature was removed in 4.24 Arabic is no longer needed as we don't translate the Engine itself into that language.

#fyi Tim.Gautier, Michelle.Zhao
#rnx

[CL 10076849 by Jamie Dale in Main branch]
2019-11-07 17:27:39 -05:00

87 lines
2.4 KiB
INI

[CommonSettings]
SourcePath=Content/Localization/Engine
DestinationPath=Content/Localization/Engine
ManifestName=Engine.manifest
ArchiveName=Engine.archive
PortableObjectName=Engine.po
PlatformSplitMode=ELocTextPlatformSplitMode::Restricted
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-Hans
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source/Runtime/
SearchDirectoryPaths=Source/Developer/
SearchDirectoryPaths=Plugins/
SearchDirectoryPaths=Config/
SearchDirectoryPaths=Source/Programs/CrashReportClient/
ExcludePathFilters=Config/Localization/*
ExcludePathFilters=Source/Runtime/Online/BuildPatchServices/*
ExcludePathFilters=Plugins/*Editor*/*
ExcludePathFilters=Plugins/Online/*
ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
FileNameFilters=*.cpp
FileNameFilters=*.h
FileNameFilters=*.c
FileNameFilters=*.inl
FileNameFilters=*.mm
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=true
;Gather text from assets
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/*
ExcludePathFilters=Content/Editor/*
ExcludePathFilters=Content/Developers/*
ExcludePathFilters=Content/Localization/*
ExcludePathFilters=Content/TestPackages/*
ExcludePathFilters=Content/QA_Assets/*
ExcludePathFilters=Content/EngineSounds/*
ExcludePathFilters=Content/Maps/Automation/*
ExcludePathFilters=Content/Tutorial/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
bFixBroken=false
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep2]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep3]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Engine.locres
;Export PO files
[GatherTextStep6]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep7]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Engine.csv
bConflictReport=true
ConflictReportName=EngineConflicts.txt