Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMDeveloperProjectSettings.cpp
patrick boutot 707d2e3eb5 MVVM: Fix the binding picker to select property when we are in read mode.
#jira UE-145739
#rb sebastian.nordgren
#preflight 6374f6ee324842530577f387

[CL 23174676 by patrick boutot in ue5-main branch]
2022-11-17 08:20:42 -05:00

46 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVMDeveloperProjectSettings.h"
#define LOCTEXT_NAMESPACE "MVVMDeveloperProjectSettings"
FName UMVVMDeveloperProjectSettings::GetCategoryName() const
{
return TEXT("Plugins");
}
FText UMVVMDeveloperProjectSettings::GetSectionText() const
{
return LOCTEXT("MVVMProjectSettings", "Model View Viewmodel");
}
bool UMVVMDeveloperProjectSettings::IsPropertyAllowed(const FProperty* Property) const
{
check(Property);
TStringBuilder<256> StringBuilder;
Property->GetOwnerClass()->GetPathName(nullptr, StringBuilder);
FSoftClassPath StructPath;
StructPath.SetPath(StringBuilder);
if (const FMVVMDeveloperProjectWidgetSettings* Settings = FieldSelectorPermissions.Find(StructPath))
{
return !Settings->DisallowedFieldNames.Find(Property->GetFName());
}
return true;
}
bool UMVVMDeveloperProjectSettings::IsFunctionAllowed(const UFunction* Function) const
{
check(Function);
TStringBuilder<256> StringBuilder;
Function->GetOwnerClass()->GetPathName(nullptr, StringBuilder);
FSoftClassPath StructPath;
StructPath.SetPath(StringBuilder);
if (const FMVVMDeveloperProjectWidgetSettings* Settings = FieldSelectorPermissions.Find(StructPath))
{
return !Settings->DisallowedFieldNames.Find(Function->GetFName());
}
return true;
}
#undef LOCTEXT_NAMESPACE