Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
Juan Canada f8887410fc Added options to turn off compilation of ray tracing material closest or any-hit shaders. This may be useful for titles that use custom shaders or don't require full material evaluation (i.e. only using ray tracing for shadows or AO).
New CVars:
- r.RayTracing.CompileMaterialCHS (default 1)
- r.RayTracing.CompileMaterialAHS (default 1)

The value is read-only and must match between cook-time and run-time.

#rb Krzysztof.Narkowicz
#fyi Yuriy.ODonnell
#jira UE-90463

#ushell-cherrypick of 11541300 by Yuriy.ODonnell

[CL 12202891 by Juan Canada in 4.25 branch]
2020-03-16 11:31:08 -04:00
..
2020-03-12 20:18:35 -04:00