Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/XAudio2_9/XAudio2_9.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

24 lines
813 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XAudio2_9 : ModuleRules
{
public XAudio2_9(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string XAudio2_9Dir = Target.UEThirdPartySourceDirectory + "Windows/XAudio2_9";
PublicSystemIncludePaths.Add(XAudio2_9Dir + "/Include");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicDelayLoadDLLs.Add("XAudio2_9redist.dll");
PublicAdditionalLibraries.Add(XAudio2_9Dir + "/Lib/x64/xaudio2_9redist.lib");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Windows/XAudio2_9/x64/xaudio2_9redist.dll");
//RuntimeDependencies.Add("$(TargetOutputDir)/XAudio2_9redist.pdb", XAudio2_9Dir + "/Lib/x64/XAudio2_9redist.pdb", StagedFileType.DebugNonUFS);
}
}
}