Files
UnrealEngineUWP/Engine/Source/ThirdParty/SpatialAudioClientInterop/targetver.h
Jeff Fisher 4a6c78d3ee UE-130536 Fix MicrosoftSpatialAudio when using MicrosoftOpenXR
-Extracting MicrosoftSpatialAudio from WindowsMixedRealityInterop so that it can be used with OpenXR rather than WMR.
-Fixing hololens target settings ini lookup.
#jira UE-130536
#review-20781042
#rb Rovert.Srinivasiah
#preflight 62b9d59be77151e599713102

[CL 20833447 by Jeff Fisher in ue5-main branch]
2022-06-27 12:35:38 -04:00

9 lines
309 B
C

#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>