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- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects - UnrealArch is a single architecture, expandable enum-like struct - There is no more concept of "no/default architecture", there is always a valid active architecture when building - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc) - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm) - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once) - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc) #preflight 63c81fb5b065224750a1759e #rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts] #p4v-preflight-copy 23562471 [CL 23829977 by josh adams in ue5-main branch]
65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System.Collections.Generic;
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public class Embree3 : ModuleRules
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{
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public Embree3(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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// EMBREE
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string SDKDir = Target.UEThirdPartySourceDirectory + "Intel/Embree/Embree3122/Win64/";
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PublicSystemIncludePaths.Add(SDKDir + "include");
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PublicAdditionalLibraries.Add(SDKDir + "lib/embree3.lib");
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PublicAdditionalLibraries.Add(SDKDir + "lib/tbb.lib");
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RuntimeDependencies.Add("$(TargetOutputDir)/embree3.dll", SDKDir + "lib/embree3.dll");
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RuntimeDependencies.Add("$(TargetOutputDir)/tbb12.dll", SDKDir + "lib/tbb12.dll");
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PublicDelayLoadDLLs.Add("embree3.dll");
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PublicDelayLoadDLLs.Add("tbb12.dll");
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PublicDefinitions.Add("USE_EMBREE=1");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string SDKDir = Target.UEThirdPartySourceDirectory + "Intel/Embree/Embree3122/MacOSX/";
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string LibDir = Path.Combine(SDKDir, "lib");
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PublicSystemIncludePaths.Add(Path.Combine(SDKDir, "include"));
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PublicAdditionalLibraries.Add(Path.Combine(LibDir, "libembree3.3.dylib"));
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RuntimeDependencies.Add("$(TargetOutputDir)/libembree3.3.dylib", Path.Combine(LibDir, "libembree3.3.dylib"));
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if (Target.Architectures.Contains(UnrealArch.X64))
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{
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string DylibPath = Path.Combine(LibDir, "libtbb.12.dylib");
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PublicAdditionalLibraries.Add(DylibPath);
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// we don't want to linnk this on arm64, as the embree dylib has it statically linked in
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DependenciesToSkipPerArchitecture[Path.GetFullPath(DylibPath)] = new List<UnrealArch>() { UnrealArch.Arm64 };
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RuntimeDependencies.Add("$(TargetOutputDir)/libtbb.12.dylib", Path.Combine(LibDir, "libtbb.12.dylib"));
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}
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PublicDefinitions.Add("USE_EMBREE=1");
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture == UnrealArch.X64) // no support for arm64 yet
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{
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string IntelEmbreeLibs = Target.UEThirdPartyBinariesDirectory + "Intel/Embree/Embree3122";
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string IncludeDir = Target.UEThirdPartySourceDirectory + "Intel/Embree/Embree3122/Linux/x86_64-unknown-linux-gnu";
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string SDKDir = Path.Combine(IntelEmbreeLibs, "Linux/x86_64-unknown-linux-gnu/lib");
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PublicSystemIncludePaths.Add(Path.Combine(IncludeDir, "include"));
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PublicAdditionalLibraries.Add(Path.Combine(SDKDir, "libembree3.so"));
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RuntimeDependencies.Add(Path.Combine(SDKDir, "libembree3.so"));
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RuntimeDependencies.Add(Path.Combine(SDKDir, "libembree3.so.3"));
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PublicDefinitions.Add("USE_EMBREE=1");
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}
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else
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{
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PublicDefinitions.Add("USE_EMBREE=0");
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}
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}
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}
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