Files
UnrealEngineUWP/Engine/Source/ThirdParty/FakeIt/FakeIt.Build.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

25 lines
671 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class FakeIt : ModuleRules
{
public FakeIt(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string Version = "2.0.2";
string RootPath = Target.UEThirdPartySourceDirectory + "FakeIt/" + Version + "/";
// Includes
PublicSystemIncludePaths.Add(RootPath + "config/standalone");
PublicSystemIncludePaths.Add(RootPath + "include");
// The including module will also need these enabled
bUseRTTI = true;
bEnableExceptions = true;
PublicDefinitions.Add("WITH_FAKEIT=1");
}
}