Files
UnrealEngineUWP/Engine/Source/ThirdParty/CMake/PlatformScripts/Mac/Mac.cmake
Joe Kirchoff ab70179fed Protobuf 3.18.0 built via BuildCMakeLib rather than vcpkg
#rb trivial
#rnx
#preflight 630521e95366f61a42740faf

[CL 21518268 by Joe Kirchoff in ue5-main branch]
2022-08-23 16:04:41 -04:00

37 lines
1016 B
CMake

# Copyright Epic Games, Inc. All Rights Reserved.
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON)
string(CONCAT UE_FLAGS
" -gdwarf-2"
)
string(CONCAT UE_FLAGS_C
)
string(CONCAT UE_FLAGS_CXX
" -std=c++14"
" -fvisibility-ms-compat"
)
string(CONCAT UE_FLAGS_DEBUG
" -O0"
" -D_DEBUG"
" -DDEBUG"
)
string(CONCAT UE_FLAGS_RELEASE
" -O3"
" -DNDEBUG"
)
set(CMAKE_C_FLAGS "${UE_FLAGS} ${UE_FLAGS_C}" CACHE STRING "C Flags" FORCE)
set(CMAKE_CXX_FLAGS "${UE_FLAGS} ${UE_FLAGS_CXX}" CACHE STRING "C++ Flags" FORCE)
set(CMAKE_C_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C Debug Flags" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C++ Debug Flags" FORCE)
set(CMAKE_C_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C Release Flags" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C++ Release Flags" FORCE)