Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/NormalMapPreview.h
henrik karlsson efe504aa6b [UnrealEd]
* Moved dll export from type to methods/statics

#rb none

[CL 25904988 by henrik karlsson in ue5-main branch]
2023-06-09 17:15:53 -04:00

27 lines
835 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*==============================================================================
NormalMapPreview.h: Definitions for previewing normal maps.
==============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "BatchedElements.h"
/**
* Batched element parameters for previewing normal maps.
*/
class FNormalMapBatchedElementParameters : public FBatchedElementParameters
{
/** Binds vertex and pixel shaders for this element */
UNREALED_API virtual void BindShaders(
FRHICommandList& RHICmdList,
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix& InTransform,
const float InGamma,
const FMatrix& ColorWeights,
const FTexture* Texture) override;
};