Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h
jeanmichel dignard 37eaa20602 Exec commands changes:
- Port some editor only exec commands to Exec_Editor.

#rb none
#preflight 63c5a00dd040694ab814f875

[CL 23732860 by jeanmichel dignard in ue5-main branch]
2023-01-16 17:05:05 -05:00

31 lines
947 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DebugToolExec.h: Game debug tool implementation.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
/**
* This class servers as an interface to debugging tools like "EDITOBJECT" which
* can be invoked by console commands which are parsed by the exec function.
*/
class FDebugToolExec : public FExec
{
protected:
/**
* Brings up a property window to edit the passed in object.
*
* @param Object property to edit
* @param bShouldShowNonEditable whether to show properties that are normally not editable under "None"
*/
void EditObject(UObject* Object, bool bShouldShowNonEditable);
//~ Begin Exec Interface
virtual bool Exec_Editor( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
//~ End Exec Interface
};