Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/WorldFoldersImplementation.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

21 lines
486 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WorldFoldersImplementation.h"
#include "Containers/Map.h"
#include "WorldFolders.h"
FWorldFoldersImplementation::FWorldFoldersImplementation(UWorldFolders& InWorldFolders)
: Owner(InWorldFolders)
{
}
UWorld* FWorldFoldersImplementation::GetWorld() const
{
return Owner.GetWorld();
}
bool FWorldFoldersImplementation::ContainsFolder(const FFolder& InFolder) const
{
return Owner.FoldersProperties.Contains(InFolder);
}