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UnrealEngineUWP
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
UnrealEd
/
Private
/
EditorDomain
History
Matt Peters
2e9b5d4a76
IncrementalCooking: Move initialization of the EditorDomainOplog to after engine startup, and only when cooking, to avoid crashing because project name is not available.
...
#jira UE-192170 #rnx #rb Zousar.Shaker [CL 27014776 by Matt Peters in ue5-main branch]
2023-08-10 18:10:19 -04:00
..
BulkDataRegistryImpl.cpp
…
BulkDataRegistryImpl.h
…
EditorBuildInputResolver.cpp
…
EditorBuildInputResolver.h
…
EditorDomain.cpp
IncrementalCooking: Move initialization of the EditorDomainOplog to after engine startup, and only when cooking, to avoid crashing because project name is not available.
2023-08-10 18:10:19 -04:00
EditorDomain.h
EditorDomain: Turn on in all editor modes the EditorDomain for its role of providing EditorDomainDigest. Separate out its role of injecting itself into the PackageResourceManager to save and load packages from the EditorDomain DDC bucket.
2023-08-02 19:10:17 -04:00
EditorDomainArchive.cpp
AsyncIO: Fixed incorrect handling of the STAT_AsyncFileMemory stat.
2023-05-29 12:11:37 -04:00
EditorDomainArchive.h
…
EditorDomainSave.cpp
…
EditorDomainSave.h
…
EditorDomainSaveCommandlet.cpp
…
EditorDomainUtils.cpp
IncrementalCooking: Move initialization of the EditorDomainOplog to after engine startup, and only when cooking, to avoid crashing because project name is not available.
2023-08-10 18:10:19 -04:00
EditorDomainUtils.h
IncrementalCooking: Move initialization of the EditorDomainOplog to after engine startup, and only when cooking, to avoid crashing because project name is not available.
2023-08-10 18:10:19 -04:00