Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/DerivedDataBuildWorkers.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

24 lines
562 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBuildWorkers.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Misc/Optional.h"
#include "MultiPlatformTargetReceiptBuildWorkers.h"
struct FDerivedDataBuildWorkers
{
FMultiPlatformTargetReceiptBuildWorkers BaseTextureBuildWorkerFactory {TEXT("$(EngineDir)/Binaries/$(Platform)/BaseTextureBuildWorker.Target")};
};
TOptional<FDerivedDataBuildWorkers> GBuildWorkers;
void InitDerivedDataBuildWorkers()
{
if (!GBuildWorkers.IsSet())
{
GBuildWorkers.Emplace();
}
}