Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/BusyCursor.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

18 lines
290 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BusyCursor.h"
#include "HAL/Platform.h"
static int32 GScopedBusyCursorReferenceCounter = 0;
FScopedBusyCursor::FScopedBusyCursor()
{
// @todo Replace with a slate busy cursor.
}
FScopedBusyCursor::~FScopedBusyCursor()
{
}