Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/AutoSaveUtils.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

12 lines
230 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AutoSaveUtils.h"
#include "HAL/Platform.h"
#include "Misc/Paths.h"
FString AutoSaveUtils::GetAutoSaveDir()
{
return FPaths::ProjectSavedDir() / TEXT("Autosaves");
}