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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Animation
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zach bethel 29f735f4a3 Modified scene proxy GetDynamicMeshElements calls to take a local command list instead of relying on the immediate command list and defer uniform expression cache invalidations.
- Calls to FRHICommandListImmediate::Get() replaced with Collector.GetRHICommandList()

#jira UE-194426

[CL 27813729 by zach bethel in ue5-main branch]
2023-09-12 18:32:22 -04:00
..
AnimSeqExportOption.cpp
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DebugSkelMeshComponent.cpp
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EditorAnimBaseObj.cpp
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EditorAnimCompositeSegment.cpp
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EditorAnimCurveBoneLinks.cpp
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EditorAnimSegment.cpp
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EditorCompositeSection.cpp
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EditorNotifyObject.cpp
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EditorParentPlayerListObj.cpp
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EditorSkeletonNotifyObj.cpp
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