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#rb zack.neyland #preflight 6409d2d1b0544ef0b42fde95 [CL 24574106 by Josh Adams in ue5-main branch]
227 lines
5.9 KiB
C++
227 lines
5.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AboutScreen.h"
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#include "Fonts/SlateFontInfo.h"
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#include "Misc/Paths.h"
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#include "Misc/EngineVersion.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SOverlay.h"
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#include "Widgets/SWindow.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Widgets/Layout/SSpacer.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Input/SEditableText.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Views/STableViewBase.h"
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#include "Widgets/Views/STableRow.h"
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#include "Widgets/Views/SListView.h"
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#include "Styling/CoreStyle.h"
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#include "Styling/StyleColors.h"
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#include "Styling/AppStyle.h"
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#include "UnrealEdMisc.h"
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#include "IDocumentation.h"
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#include "SPrimaryButton.h"
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#define LOCTEXT_NAMESPACE "AboutScreen"
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void SAboutScreen::Construct(const FArguments& InArgs)
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{
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4428) // universal-character-name encountered in source
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#endif
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AboutLines.Add(MakeShareable(new FLineDefinition(LOCTEXT("Copyright1", "Copyright Epic Games, Inc. All rights reserved. Epic, Epic Games, Unreal, and their respective logos are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere."), 9, FLinearColor(1.f, 1.f, 1.f), FMargin(0.f, 2.f) )));
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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FText Version = FText::Format( LOCTEXT("VersionLabel", "Version: {0}"), FText::FromString( FEngineVersion::Current().ToString( ) ) );
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FText Title = FText::FromString(FApp::GetName());
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FString OSLabel, OSSubLabel;
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FPlatformMisc::GetOSVersions(OSLabel, OSSubLabel);
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FText OSName = FText::FromString(OSLabel);
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#if PLATFORM_CPU_ARM_FAMILY
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FText ArchName = FText::FromString("arm64");
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#else
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FText ArchName = FText::FromString("x86_64");
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#endif
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FText Platform = FText::Format( LOCTEXT("PlatformArchLabel", "Platform: {0} ({1})"), OSName, ArchName);
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ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FAppStyle::Get().GetBrush("Brushes.Panel"))
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.Padding(16.f)
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[
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SNew(SVerticalBox)
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+SVerticalBox::Slot()
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.AutoHeight()
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[
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SNew(SImage)
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.Image(FAppStyle::GetBrush(TEXT("AboutScreen.Background")))
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]
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+SVerticalBox::Slot()
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.AutoHeight()
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.Padding(0.f, 16.f, 0.f, 0.f)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.FillWidth(1.0)
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[
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SNew(SVerticalBox)
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+SVerticalBox::Slot()
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.Padding(0.f, 4.f)
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[
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SNew(STextBlock)
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.ColorAndOpacity(FStyleColors::ForegroundHover)
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.Font(FAppStyle::Get().GetFontStyle("AboutScreen.TitleFont"))
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.Text( Title )
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]
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+SVerticalBox::Slot()
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.Padding(0.f, 4.f)
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[
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SNew(SEditableText)
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.IsReadOnly(true)
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.ColorAndOpacity(FStyleColors::ForegroundHover)
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.Text( Version )
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]
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+SVerticalBox::Slot()
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[
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SNew(SEditableText)
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.IsReadOnly(true)
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.ColorAndOpacity(FStyleColors::ForegroundHover)
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.Text(Platform)
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]
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Right)
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.Padding(0.0f, 0.0f, 8.f, 0.0f)
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[
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SAssignNew(UEButton, SButton)
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.ButtonStyle( FAppStyle::Get(), "SimpleButton" )
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.OnClicked(this, &SAboutScreen::OnUEButtonClicked)
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.ContentPadding(0.f)
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[
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SNew(SImage)
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.Image(FAppStyle::Get().GetBrush("AboutScreen.UnrealLogo"))
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.ColorAndOpacity(FSlateColor::UseForeground())
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]
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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.HAlign(HAlign_Right)
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.Padding(0.f)
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[
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SAssignNew(EpicGamesButton, SButton)
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.ButtonStyle( FAppStyle::Get(), "SimpleButton" )
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.OnClicked(this, &SAboutScreen::OnEpicGamesButtonClicked)
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.ContentPadding(0.f)
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[
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SNew(SImage)
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.Image(FAppStyle::Get().GetBrush("AboutScreen.EpicGamesLogo"))
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.ColorAndOpacity(FSlateColor::UseForeground())
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]
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]
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]
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+SVerticalBox::Slot()
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.Padding(FMargin(0.f, 16.f))
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.AutoHeight()
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[
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SNew(SListView<TSharedRef<FLineDefinition>>)
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.ListViewStyle(&FAppStyle::Get().GetWidgetStyle<FTableViewStyle>("SimpleListView"))
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.ListItemsSource(&AboutLines)
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.OnGenerateRow(this, &SAboutScreen::MakeAboutTextItemWidget)
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.SelectionMode( ESelectionMode::None )
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]
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+SVerticalBox::Slot()
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.Padding(FMargin(0.f, 16.f, 0.0f, 0.0f))
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.AutoHeight()
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.HAlign(HAlign_Right)
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.VAlign(VAlign_Bottom)
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[
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SNew(SPrimaryButton)
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.Text(LOCTEXT("Close", "Close"))
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.OnClicked(this, &SAboutScreen::OnClose)
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]
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]
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]
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];
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}
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TSharedRef<ITableRow> SAboutScreen::MakeAboutTextItemWidget(TSharedRef<FLineDefinition> Item, const TSharedRef<STableViewBase>& OwnerTable)
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{
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if( Item->Text.IsEmpty() )
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{
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return
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SNew(STableRow< TSharedPtr<FString> >, OwnerTable)
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.Style( &FAppStyle::Get().GetWidgetStyle<FTableRowStyle>("SimpleTableView.Row") )
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.Padding(6.0f)
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[
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SNew(SSpacer)
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];
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}
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else
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{
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return
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SNew(STableRow< TSharedPtr<FString> >, OwnerTable)
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.Style( &FAppStyle::Get().GetWidgetStyle<FTableRowStyle>("SimpleTableView.Row") )
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.Padding( Item->Margin )
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[
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SNew(STextBlock)
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.LineHeightPercentage(1.3f)
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.AutoWrapText(true)
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.ColorAndOpacity( Item->TextColor )
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.Font( FCoreStyle::GetDefaultFontStyle("Regular", Item->FontSize) )
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.Text( Item->Text )
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];
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}
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}
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FReply SAboutScreen::OnUEButtonClicked()
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{
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IDocumentation::Get()->OpenHome(FDocumentationSourceInfo(TEXT("logo_docs")));
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return FReply::Handled();
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}
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FReply SAboutScreen::OnEpicGamesButtonClicked()
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{
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FString EpicGamesURL;
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if(FUnrealEdMisc::Get().GetURL( TEXT("EpicGamesURL"), EpicGamesURL ))
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{
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FPlatformProcess::LaunchURL( *EpicGamesURL, NULL, NULL );
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}
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return FReply::Handled();
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}
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FReply SAboutScreen::OnClose()
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{
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TSharedRef<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow( AsShared() ).ToSharedRef();
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FSlateApplication::Get().RequestDestroyWindow( ParentWindow );
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return FReply::Handled();
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}
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#undef LOCTEXT_NAMESPACE
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