Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor
jeremy moore 759c8b4ed2 NaniteMaterialOverride no longer uses soft object ptr to hide from cook.
Instead we take advantage of new SkipOnlyEditorOnly cooking and use an EditorOnly hard objcect ptr instead.
This should avoid issues with sync loading during PostLoad.
We still need to maintain old soft object ref (and sync load) for backwards compatibility.
Also note that the new system depends on the AssetManager seeing the EditorOnly ref. So to still hide from the cook existing content will need a resave.
#lockdown marc.audy

[CL 26525684 by jeremy moore in ue5-main branch]
2023-07-21 16:56:28 -04:00
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