Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CookShadersCommandlet.h
tom holmes 9d0ea48406 CookShadersCommandlet for generating a subset of shader symbol files based upon input params
Can filter from a ShaderSymbols.info file, or by material name directly

#rb serge.bernier
#tests cooking Lyra and generating shader symbol files

[CL 26549957 by tom holmes in ue5-main branch]
2023-07-24 13:59:57 -04:00

18 lines
428 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "CookShadersCommandlet.generated.h"
UCLASS(config = Editor)
class UCookShadersCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};