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Can filter from a ShaderSymbols.info file, or by material name directly #rb serge.bernier #tests cooking Lyra and generating shader symbol files [CL 26549957 by tom holmes in ue5-main branch]
18 lines
428 B
C++
18 lines
428 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "CookShadersCommandlet.generated.h"
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UCLASS(config = Editor)
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class UCookShadersCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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}; |