Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Extensions/StackBoxSlotExtension.h
patrick boutot 43dacdd9e1 UMG: Add stackbox, a panel that behave like a vertical or horizontal box base. The direction can be changed at runtime.
#preflight 631b3a0bd31788ea3a95a7c7

[CL 22023181 by patrick boutot in ue5-main branch]
2022-09-14 23:20:53 -04:00

24 lines
674 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "WidgetReference.h"
#include "DesignerExtension.h"
class FStackBoxSlotExtension : public FDesignerExtension
{
public:
FStackBoxSlotExtension();
virtual ~FStackBoxSlotExtension() {}
virtual bool CanExtendSelection(const TArray< FWidgetReference >& Selection) const override;
virtual void ExtendSelection(const TArray< FWidgetReference >& Selection, TArray< TSharedRef<FDesignerSurfaceElement> >& SurfaceElements) override;
private:
FReply HandleShiftDirection(int32 ShiftAmount);
void ShiftDirection(UWidget* Widget, int32 ShiftAmount);
};