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This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework. AssetTypeActions were removed with this CL. #jira UE-175201 #rb johan.duparc #preflight 641cb26fa86ae7cbccf2f044 [CL 24773253 by logan buchy in ue5-main branch]
25 lines
758 B
C++
25 lines
758 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "WidgetBlueprint.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_WidgetBlueprintGeneratedClass.generated.h"
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UCLASS()
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class UAssetDefinition_WidgetBlueprintGeneratedClass : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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UAssetDefinition_WidgetBlueprintGeneratedClass();
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virtual ~UAssetDefinition_WidgetBlueprintGeneratedClass() override;
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override;
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virtual FLinearColor GetAssetColor() const override;
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virtual TSoftClassPtr<UObject> GetAssetClass() const override;
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
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// UAssetDefinition End
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}; |