Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/AssetDefinition_WidgetBlueprintGeneratedClass.h
logan buchy 4996d5cc81 UMG + EUB AssetDefinition conversion
This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework.
AssetTypeActions were removed with this CL.

#jira UE-175201
#rb johan.duparc
#preflight 641cb26fa86ae7cbccf2f044

[CL 24773253 by logan buchy in ue5-main branch]
2023-03-23 21:59:43 -04:00

25 lines
758 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WidgetBlueprint.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_WidgetBlueprintGeneratedClass.generated.h"
UCLASS()
class UAssetDefinition_WidgetBlueprintGeneratedClass : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
UAssetDefinition_WidgetBlueprintGeneratedClass();
virtual ~UAssetDefinition_WidgetBlueprintGeneratedClass() override;
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override;
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
// UAssetDefinition End
};