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This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework. AssetTypeActions were removed with this CL. #jira UE-175201 #rb johan.duparc #preflight 641cb26fa86ae7cbccf2f044 [CL 24773253 by logan buchy in ue5-main branch]
29 lines
998 B
C++
29 lines
998 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetDefinition_WidgetBlueprintGeneratedClass.h"
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UAssetDefinition_WidgetBlueprintGeneratedClass::UAssetDefinition_WidgetBlueprintGeneratedClass() = default;
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UAssetDefinition_WidgetBlueprintGeneratedClass::~UAssetDefinition_WidgetBlueprintGeneratedClass() = default;
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FText UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetDisplayName() const
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{
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return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_WidgetBlueprintGeneratedClass", "Compiled Widget Blueprint");
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}
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FLinearColor UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetColor() const
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{
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return FColor(121,149,207);
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}
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TSoftClassPtr<> UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetClass() const
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{
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return UWidgetBlueprintGeneratedClass::StaticClass();
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}
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TConstArrayView<FAssetCategoryPath> UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetCategories() const
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{
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static const auto Categories = { EAssetCategoryPaths::UI };
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return Categories;
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}
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