Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/AssetDefinition_WidgetBlueprintGeneratedClass.cpp
logan buchy 4996d5cc81 UMG + EUB AssetDefinition conversion
This change converts EditorUtilityWidgetBlueprint, EditorUtilityBlueprint and UMG's WidgetBlueprint and WidgetBlueprintGeneratedClass assets to use the newer AssetDefintion framework.
AssetTypeActions were removed with this CL.

#jira UE-175201
#rb johan.duparc
#preflight 641cb26fa86ae7cbccf2f044

[CL 24773253 by logan buchy in ue5-main branch]
2023-03-23 21:59:43 -04:00

29 lines
998 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetDefinition_WidgetBlueprintGeneratedClass.h"
UAssetDefinition_WidgetBlueprintGeneratedClass::UAssetDefinition_WidgetBlueprintGeneratedClass() = default;
UAssetDefinition_WidgetBlueprintGeneratedClass::~UAssetDefinition_WidgetBlueprintGeneratedClass() = default;
FText UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetDisplayName() const
{
return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_WidgetBlueprintGeneratedClass", "Compiled Widget Blueprint");
}
FLinearColor UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetColor() const
{
return FColor(121,149,207);
}
TSoftClassPtr<> UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetClass() const
{
return UWidgetBlueprintGeneratedClass::StaticClass();
}
TConstArrayView<FAssetCategoryPath> UAssetDefinition_WidgetBlueprintGeneratedClass::GetAssetCategories() const
{
static const auto Categories = { EAssetCategoryPaths::UI };
return Categories;
}