Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Public/StatsViewerUtils.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
714 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class AActor;
namespace StatsViewerUtils
{
/**
* Helper function to get an actor from an object
* @param InObject The UObject to try to get an associated AACtor from
* @returns The AActor object if any or NULL if none can be found
*/
STATSVIEWER_API AActor* GetActor( const TWeakObjectPtr<UObject>& InObject );
/**
* Helper function used to get an asset name from an object to display
* @param InObject The UObject to try to get a name from
* @returns The name to display or an empty string if none can be found
*/
STATSVIEWER_API FText GetAssetName( const TWeakObjectPtr<UObject>& InObject );
}