Files
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor/Private/MeshHierarchyCmd.h
jeanmichel dignard 37eaa20602 Exec commands changes:
- Port some editor only exec commands to Exec_Editor.

#rb none
#preflight 63c5a00dd040694ab814f875

[CL 23732860 by jeanmichel dignard in ue5-main branch]
2023-01-16 17:05:05 -05:00

14 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/CoreMisc.h"
class FMeshHierarchyCmd : private FSelfRegisteringExec
{
protected:
/** Console commands, see embeded usage statement **/
virtual bool Exec_Editor(UWorld*, const TCHAR* Cmd, FOutputDevice& Ar) override;
};