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UnrealEngineUWP
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP
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Engine
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Source
/
Editor
/
Sequencer
/
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History
max chen
9916740658
Sequencer: Add commands for Clear Global Marked Frames and Show Marked Frames Globally
...
#jira UE-195090 #rb ludovic.chabant [CL 27820082 by max chen in ue5-main branch]
2023-09-12 23:05:32 -04:00
..
MVVM
Sequencer: Optimized mute/solo/lock columns by implementing caching and removing redundant UI delegation
2023-09-07 08:25:43 -04:00
Tools
Sequencer: Added some comments to motion trail options
2023-08-11 13:58:44 -04:00
AcquiredResources.h
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AnimatedPropertyKey.h
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IKeyArea.h
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IMovieRendererInterface.h
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ISectionLayoutBuilder.h
Sequencer- Adding a track for animating custom primitive data on PrimitiveComponents.
2023-08-23 05:36:36 -04:00
ISequencer.h
Sequencer: When a track or binding is added, adjust sorting orders if there is going to be clash. The incoming track should be sorted to the bottom amongst the other tracks of the same class and name.
2023-06-26 15:54:15 -04:00
ISequencerChannelInterface.h
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ISequencerEditorObjectBinding.h
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ISequencerModule.h
Sequencer: Outliner Column Implementations
2023-07-27 17:10:27 -04:00
ISequencerObjectChangeListener.h
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ISequencerSection.h
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ISequencerTrackEditor.h
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KeyPropertyParams.h
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LevelEditorSequencerIntegration.h
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MovieSceneSequenceEditor.h
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MovieSceneTrackEditor.h
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SequencerAddKeyOperation.h
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SequencerChannelInterface.h
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SequencerChannelTraits.h
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SequencerClipboardReconciler.h
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SequencerCommands.h
Sequencer: Add commands for Clear Global Marked Frames and Show Marked Frames Globally
2023-09-12 23:05:32 -04:00
SequencerCustomizationManager.h
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SequencerKeyCollection.h
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SequencerKeyParams.h
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SequencerKeyStructGenerator.h
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SequencerObjectBindingDragDropOp.h
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SequencerSectionPainter.h
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SequencerSettings.h
Sequencer: Outliner Column Implementations
2023-07-28 15:09:07 -04:00
SequencerTimeSliderController.h
Sequencer: Check for valid mouse down position
2023-08-18 16:31:31 -04:00
SequencerTrackFilterBase.h
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SequencerTrackFilterExtension.h
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SequencerUtilities.h
Sequencer: Added missing EditAnywhere tags for ExportFBXParams which was preventing it from being visible in blueprints
2023-08-22 13:49:55 -04:00