Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Public/PersonaCommonCommands.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

22 lines
598 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PersonaCommonCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#include "InputCoreTypes.h"
#define LOCTEXT_NAMESPACE "PersonaCommonCommands"
void FPersonaCommonCommands::RegisterCommands()
{
UI_COMMAND(TogglePlay, "Play/Pause", "Play or pause the current animation", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::SpaceBar));
}
const FPersonaCommonCommands& FPersonaCommonCommands::Get()
{
return TCommands<FPersonaCommonCommands>::Get();
}
#undef LOCTEXT_NAMESPACE