Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Public/AnimationSequenceBrowserMenuContexts.h
euan carmichael f004fa9c90 Added copyright notice to AnimationSequenceBrowserMenuContexts
#preflight 61f2fe218255dba0d6b5e6cb

#ROBOMERGE-AUTHOR: euan.carmichael
#ROBOMERGE-SOURCE: CL 18760102 in //UE5/Release-5.0/... via CL 18761690 via CL 18763006
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18763394 by euan carmichael in ue5-main branch]
2022-01-27 17:08:11 -05:00

36 lines
816 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AnimationSequenceBrowserMenuContexts.generated.h"
class SAnimationSequenceBrowser;
UCLASS(BlueprintType)
class PERSONA_API UAnimationSequenceBrowserContextMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<SAnimationSequenceBrowser> OwningAnimSequenceBrowser;
UPROPERTY()
TArray<TWeakObjectPtr<UObject>> SelectedObjects;
UFUNCTION(BlueprintCallable, Category = AnimationEditorExtensions)
TArray<UObject*> GetSelectedObjects() const
{
TArray<UObject*> Result;
Result.Reserve(SelectedObjects.Num());
for (const TWeakObjectPtr<UObject>& Object : SelectedObjects)
{
Result.Add(Object.Get());
}
return Result;
}
};