Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/SPersonaDetails.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

53 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SPersonaDetails.h"
#include "DetailsViewArgs.h"
#include "IDetailsView.h"
#include "Layout/Children.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "SlotBase.h"
#include "Widgets/SBoxPanel.h"
void SPersonaDetails::Construct(const FArguments& InArgs)
{
FDetailsViewArgs DetailsViewArgs;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.bHideSelectionTip = true;
FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
TSharedRef<SVerticalBox> Content = SNew(SVerticalBox);
if (InArgs._TopContent.IsValid())
{
Content->AddSlot()
.AutoHeight()
[
InArgs._TopContent.ToSharedRef()
];
}
Content->AddSlot()
.FillHeight(1.0f)
[
DetailsView.ToSharedRef()
];
if (InArgs._BottomContent.IsValid())
{
Content->AddSlot()
.AutoHeight()
[
InArgs._BottomContent.ToSharedRef()
];
}
ChildSlot
[
Content
];
}