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- Pose watch manager now in default anim bp layout - Fix for being unable to make pose watches created from 'Automatically create pose watch on selection' setting a permanent pose watch and vice versa - Cleaned up drag-and-drop validation - Updated context menus - Improved resolving name clashes #jira UE-136746 #jira UE-136745 #rb Thomas.Sarkanen #preflight 61b33ae1ee0de9822e3a62cc #ROBOMERGE-AUTHOR: lucas.dower #ROBOMERGE-SOURCE: CL 18430031 in //UE5/Release-5.0/... via CL 18435283 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18435504 by lucas dower in ue5-release-engine-test branch]
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PoseWatchManagerFwd.h"
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#include "PoseWatchManagerDefaultHierarchy.h"
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struct FPoseWatchManagerItemSelection;
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class SPoseWatchManager;
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class FPoseWatchManagerDefaultMode
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{
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public:
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FPoseWatchManagerDefaultMode(SPoseWatchManager* InPoseWatchManager);
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void Rebuild();
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bool ParseDragDrop(FPoseWatchManagerDragDropPayload& OutPayload, const FDragDropOperation& Operation) const;
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FPoseWatchManagerDragValidationInfo ValidateDrop(const IPoseWatchManagerTreeItem& DropTarget, const FPoseWatchManagerDragDropPayload& Payload) const;
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void OnDrop(IPoseWatchManagerTreeItem& DropTarget, const FPoseWatchManagerDragDropPayload& Payload, const FPoseWatchManagerDragValidationInfo& ValidationInfo) const;
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TSharedPtr<FDragDropOperation> CreateDragDropOperation(const TArray<FPoseWatchManagerTreeItemPtr>& InTreeItems) const;
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FReply OnDragOverItem(const FDragDropEvent& Event, const IPoseWatchManagerTreeItem& Item) const;
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int32 GetTypeSortPriority(const IPoseWatchManagerTreeItem& Item) const { return 0; }
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SPoseWatchManager* PoseWatchManager;
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TUniquePtr<FPoseWatchManagerDefaultHierarchy> Hierarchy;
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}; |