Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/PoseWatchManagerColumnLabel.h
lucas dower 9d3cb8136b Added 'Pose Watch Manager' and other pose watch improvements
#rb Thomas.Sarkanen
#preflight 619e6b3f0141b3c6da60ae1d
#jira UE-127674

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18285294 in //UE5/Release-5.0/... via CL 18285317
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18285320 by lucas dower in ue5-release-engine-test branch]
2021-11-24 12:24:41 -05:00

36 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
#include "IPoseWatchManager.h"
#include "PoseWatchManagerPublicTypes.h"
#include "PoseWatchManagerStandaloneTypes.h"
#include "IPoseWatchManagerColumn.h"
template<typename ItemType> class STableRow;
/** A column for the PoseWatchManager that displays the item label */
class FPoseWatchManagerItemLabelColumn : public IPoseWatchManagerColumn
{
public:
FPoseWatchManagerItemLabelColumn(IPoseWatchManager& PoseWatchManager)
: WeakPoseWatchManager(StaticCastSharedRef<IPoseWatchManager>(PoseWatchManager.AsShared()))
{}
static FName GetID() { return FPoseWatchManagerBuiltInColumnTypes::Label(); }
// Begin IPoseWatchManagerColumn Implementation
virtual FName GetColumnID() override { return GetID(); }
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
virtual const TSharedRef< SWidget > ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row) override;
virtual void PopulateSearchStrings(const IPoseWatchManagerTreeItem& Item, TArray< FString >& OutSearchStrings) const override;
// End IPoseWatchManagerColumn Implementation
private:
TWeakPtr<IPoseWatchManager> WeakPoseWatchManager;
};