Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/IPoseWatchManagerColumn.h
lucas dower 9d3cb8136b Added 'Pose Watch Manager' and other pose watch improvements
#rb Thomas.Sarkanen
#preflight 619e6b3f0141b3c6da60ae1d
#jira UE-127674

#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18285294 in //UE5/Release-5.0/... via CL 18285317
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18285320 by lucas dower in ue5-release-engine-test branch]
2021-11-24 12:24:41 -05:00

31 lines
974 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PoseWatchManagerFwd.h"
#include "PoseWatchManagerStandaloneTypes.h"
#include "Widgets/SWidget.h"
#include "Widgets/Views/SHeaderRow.h"
template<typename ItemType> class STableRow;
class IPoseWatchManagerColumn : public TSharedFromThis<IPoseWatchManagerColumn>
{
public:
virtual ~IPoseWatchManagerColumn() {};
virtual FName GetColumnID() = 0;
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() = 0;
virtual const TSharedRef<SWidget> ConstructRowWidget(FPoseWatchManagerTreeItemRef TreeItem, const STableRow<FPoseWatchManagerTreeItemPtr>& Row) = 0;
virtual void PopulateSearchStrings(const IPoseWatchManagerTreeItem& Item, TArray<FString>& OutSearchStrings) const {}
virtual bool SupportsSorting() const { return false; }
virtual void SortItems(TArray<FPoseWatchManagerTreeItemPtr>& OutItems, const EColumnSortMode::Type SortMode) const {}
};