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Removed redundant private include paths from build.cs files. Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631e283bec5b0c765fc0ffdb [CL 21960084 by bryan sefcik in ue5-main branch]
25 lines
899 B
C++
25 lines
899 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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class IPropertyHandle;
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class FBlendProfileCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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// Override to do nothing
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {}
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private:
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void OnBlendProfileChanged(class UBlendProfile* NewProfile, TSharedPtr<IPropertyHandle> PropertyHandle);
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class USkeleton* GetSkeletonFromOuter(const UObject* Outer);
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};
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