Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

28 lines
639 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IRemoteExecutor.h"
#include "Internationalization/Text.h"
#include "UObject/NameTypes.h"
namespace UE::RemoteExecution
{
class IContentAddressableStorage;
class IExecution;
class FDefaultRemoteExecutor : public IRemoteExecutor
{
public:
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool CanRemoteExecute() const override;
virtual IContentAddressableStorage* GetContentAddressableStorage() const;
virtual IExecution* GetExecution() const;
};
}