Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/FbxSceneImportDataDetails.h
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class SWidget;
class UFbxSceneImportData;
class FFbxSceneImportDataDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** End IDetailCustomization interface */
TWeakObjectPtr<UFbxSceneImportData> ImportData; // The UI data object being customised
private:
FReply OnBrowseClicked();
/** Use MakeInstance to create an instance of this class */
FFbxSceneImportDataDetails();
//The path we want to change
TSharedPtr<IPropertyHandle> SourceFileFbxHandle;
//The value widget for the source path
TSharedPtr<SWidget> SourceFileValueWidget;
};