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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class UObject;
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class FBodySetupDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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void AddPhysicalAnimation(IDetailLayoutBuilder& DetailBuilder);
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private:
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TSharedPtr<class FBodyInstanceCustomizationHelper> BodyInstanceCustomizationHelper;
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TArray< TWeakObjectPtr<UObject> > ObjectsCustomized;
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TSharedPtr<IPropertyHandle> CollisionReponseHandle;
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};
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class FSkeletalBodySetupDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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TArray< TWeakObjectPtr<UObject> > ObjectsCustomized;
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};
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