Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Private/CascadeEmitterHitProxies.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

15 lines
689 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CascadeEmitterHitProxies.h"
IMPLEMENT_HIT_PROXY(HCascadeEdEmitterProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdModuleProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdEmitterEnableProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdDrawModeButtonProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdSoloButtonProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdGraphButton,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdColorButtonProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEd3DDrawModeButtonProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEdEnableButtonProxy,HHitProxy);
IMPLEMENT_HIT_PROXY(HCascadeEd3DDrawModeOptionsButtonProxy,HHitProxy);