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#rb ben.zeigler, dan.oconnor, Phillip.Kavan [CL 27569143 by daren cheng in ue5-main branch]
33 lines
827 B
C++
33 lines
827 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Base class of any editor-only objects
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*/
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#pragma once
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "IAssetRegistryTagProviderInterface.h"
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#include "EditorUtilityObject.generated.h"
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UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin))
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class BLUTILITY_API UEditorUtilityObject : public UObject, public IAssetRegistryTagProviderInterface
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{
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GENERATED_UCLASS_BODY()
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// Standard function to execute
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Editor")
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void Run();
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//~ Begin IAssetRegistryTagProviderInterface interface
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virtual bool ShouldAddCDOTagsToBlueprintClass() const override
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{
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return true;
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}
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//~ End IAssetRegistryTagProviderInterface interface
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};
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