Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Public/SoundSubmixEditorUtilities.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

28 lines
624 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Math/Vector2D.h"
class UEdGraph;
class UEdGraphPin;
class AUDIOEDITOR_API FSoundSubmixEditorUtilities
{
public:
/**
* Create a new SoundSubmix
*
* @param Graph Graph representing sound classes
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
*/
static void CreateSoundSubmix(const UEdGraph* Graph, UEdGraphPin* FromPin, FVector2D Location, const FString& Name);
private:
FSoundSubmixEditorUtilities() {}
};