Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassTemplates.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

49 lines
894 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClassTemplateEditorSubsystem.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "SoundClassTemplates.generated.h"
class UObject;
UCLASS()
class USoundEffectSourcePresetClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SoundEffectSourceClass");
}
};
UCLASS()
class USoundEffectSubmixPresetClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SoundEffectSubmixClass");
}
};
UCLASS()
class USynthComponentClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SynthComponentClass");
}
};