Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

33 lines
936 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SPoseWatchOverlay;
class UEdGraph;
struct FOverlayWidgetInfo;
class SGraphNodeStateMachineInstance : public SGraphNodeK2Composite
{
public:
SLATE_BEGIN_ARGS(SGraphNodeStateMachineInstance){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UAnimGraphNode_StateMachineBase* InNode);
protected:
// SGraphNodeK2Composite interface
virtual UEdGraph* GetInnerGraph() const override;
virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const override;
virtual TSharedRef<SWidget> CreateNodeBody() override;
// End of SGraphNodeK2Composite interface
private:
TSharedPtr<SPoseWatchOverlay> PoseWatchWidget;
};