Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeLinkedLayer.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

24 lines
488 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationNodes/SAnimationGraphNode.h"
#include "UObject/NameTypes.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UAnimGraphNode_Base;
class SGraphNodeLinkedLayer : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeLinkedLayer){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
protected:
void UpdateNodeLabel();
FName CachedTargetName;
};