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* Tab filters are now applied before tab widgets before are created for animation blueprint editor instead of only when a user tries opening a new tab. This prevents disallowed tabs in default layouts being created. * Event graph documents are not opened if event graph permissions are disabled when loading blueprint editor. * Added new blueprint permission to optionally disable function overrides. #rb thomas.sarkanen #preflight 6346928ef04e6f8505f7b879 [CL 22547860 by eric knapik in ue5-main branch]
17 lines
344 B
C++
17 lines
344 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimationBlueprintToolMenuContext.generated.h"
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class FAnimationBlueprintEditor;
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UCLASS()
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class UAnimationBlueprintToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<FAnimationBlueprintEditor> AnimationBlueprintEditor;
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}; |