Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintToolMenuContext.h
eric knapik ebeb6781c1 Animation BP toolbar trimming & permissions
* Tab filters are now applied before tab widgets before are created for animation blueprint editor instead of only when a user tries opening a new tab. This prevents disallowed tabs in default layouts being created.
* Event graph documents are not opened if event graph permissions are disabled when loading blueprint editor.
* Added new blueprint permission to optionally disable function overrides.

#rb thomas.sarkanen
#preflight 6346928ef04e6f8505f7b879

[CL 22547860 by eric knapik in ue5-main branch]
2022-10-15 02:13:23 -04:00

17 lines
344 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimationBlueprintToolMenuContext.generated.h"
class FAnimationBlueprintEditor;
UCLASS()
class UAnimationBlueprintToolMenuContext : public UObject
{
GENERATED_BODY()
public:
TWeakPtr<FAnimationBlueprintEditor> AnimationBlueprintEditor;
};