Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorMode.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

35 lines
1001 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintEditorModes.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FAnimationBlueprintEditor;
class FTabManager;
/////////////////////////////////////////////////////
// FAnimBlueprintEditAppMode
class FAnimationBlueprintEditorMode : public FBlueprintEditorApplicationMode
{
protected:
// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
FWorkflowAllowedTabSet TabFactories;
public:
FAnimationBlueprintEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
virtual void PostActivateMode() override;
// End of FApplicationMode interface
private:
TWeakPtr<class IPersonaPreviewScene> PreviewScenePtr;
TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
};