Files
UnrealEngineUWP/Engine/Source/Editor/AIGraph/AIGraph.Build.cs
yoan stamant 04d388bccd Fixed references to private directories for AIGraph, BehaviorTreeEditor and EnvironmentQueryEditor
Bonus: removed some unrequired depedencies
#rnx
#rb mieszko.zielinski
#jira UE-193785
#jira UE-193787
#jira UE-193814

[CL 27410044 by yoan stamant in ue5-main branch]
2023-08-28 09:56:16 -04:00

49 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AIGraph : ModuleRules
{
public AIGraph(ReadOnlyTargetRules Target) : base(Target)
{
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AIModule",
"ApplicationCore",
"BlueprintGraph",
"Core",
"GraphEditor",
"InputCore",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"AssetRegistry",
}
);
}
}