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UnrealEngineUWP
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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP
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Engine
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Shaders
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History
christopher waters
6481144e7e
Moving UB_MEMBER_UNIFORM_BLOCK to Platform.ush
...
#rb jeannoe.morissette [CL 27872614 by christopher waters in ue5-main branch]
2023-09-14 05:21:29 -04:00
..
Platform
Change Texture2DArray's to flatten by texture name instead of using shader names.
2023-09-13 05:09:45 -04:00
BindlessResources.ush
Moving UB_MEMBER_UNIFORM_BLOCK to Platform.ush
2023-09-14 05:21:29 -04:00
DualPixelVectorization.ush
…
FP16Math.ush
…
LaneVectorization.ush
Concatenates the convolutions of the TSR rejection's blend and clamp to save perf
2023-08-25 14:41:22 -04:00
OverloadMacros.ush
Makes min3(), med3(), max3() and fastClamp() first class citizen to speed up TSR convolutions
2023-03-30 09:25:34 -04:00
Platform.ush
Moving UB_MEMBER_UNIFORM_BLOCK to Platform.ush
2023-09-14 05:21:29 -04:00
ShaderVersion.ush
Bumped ShaderVersion to ensure all DXIL shaders rebuild with latest DXC changes to use PRIV instead of RDEF
2023-09-12 22:30:49 -04:00
SubstratePublic.ush
Lof elements that were not renamed yet.
2023-09-01 15:06:19 -04:00
WaveBroadcastIntrinsics.ush
Implements different register layout swapable at compile time to work arround shader compiler bugs
2023-08-25 08:34:14 -04:00