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#rb charles.derousiers, jason.nadro [FYI] krysztof.narkowicz, daniel.wright, brian.karis, rune.stubbe, juan.canada, yuriy.odonnell, sebastien.hillaire #preflight skip [CL 22317017 by marc audy in ue5-main branch]
58 lines
1.1 KiB
Plaintext
58 lines
1.1 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#ifndef PIXELSHADEROUTPUT_INTERPOLANTS
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#define PIXELSHADEROUTPUT_INTERPOLANTS 0
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#endif
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#ifndef PIXELSHADEROUTPUT_BASEPASS
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#define PIXELSHADEROUTPUT_BASEPASS 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MESHDECALPASS
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#define PIXELSHADEROUTPUT_MESHDECALPASS 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT0
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#define PIXELSHADEROUTPUT_MRT0 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT1
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#define PIXELSHADEROUTPUT_MRT1 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT2
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#define PIXELSHADEROUTPUT_MRT2 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT3
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#define PIXELSHADEROUTPUT_MRT3 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT4
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#define PIXELSHADEROUTPUT_MRT4 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT5
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#define PIXELSHADEROUTPUT_MRT5 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT6
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#define PIXELSHADEROUTPUT_MRT6 0
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#endif
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#ifndef PIXELSHADEROUTPUT_MRT7
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#define PIXELSHADEROUTPUT_MRT7 0
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#endif
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#ifndef PIXELSHADEROUTPUT_COVERAGE
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#define PIXELSHADEROUTPUT_COVERAGE 0
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#endif
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#ifndef PIXELSHADEROUTPUT_A2C
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#define PIXELSHADEROUTPUT_A2C 0
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#endif
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#ifndef PIXELSHADER_EARLYDEPTHSTENCIL
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#define PIXELSHADER_EARLYDEPTHSTENCIL
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#endif
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