Files
UnrealEngineUWP/Engine/Shaders/Private/ShaderOutputCommon.ush
marc audy e0dd6f4707 Compute shader base pass and lightmap policy support
#rb charles.derousiers, jason.nadro
[FYI] krysztof.narkowicz, daniel.wright, brian.karis, rune.stubbe, juan.canada, yuriy.odonnell, sebastien.hillaire
#preflight skip

[CL 22317017 by marc audy in ue5-main branch]
2022-10-03 18:17:06 -04:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#ifndef PIXELSHADEROUTPUT_INTERPOLANTS
#define PIXELSHADEROUTPUT_INTERPOLANTS 0
#endif
#ifndef PIXELSHADEROUTPUT_BASEPASS
#define PIXELSHADEROUTPUT_BASEPASS 0
#endif
#ifndef PIXELSHADEROUTPUT_MESHDECALPASS
#define PIXELSHADEROUTPUT_MESHDECALPASS 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT0
#define PIXELSHADEROUTPUT_MRT0 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT1
#define PIXELSHADEROUTPUT_MRT1 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT2
#define PIXELSHADEROUTPUT_MRT2 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT3
#define PIXELSHADEROUTPUT_MRT3 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT4
#define PIXELSHADEROUTPUT_MRT4 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT5
#define PIXELSHADEROUTPUT_MRT5 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT6
#define PIXELSHADEROUTPUT_MRT6 0
#endif
#ifndef PIXELSHADEROUTPUT_MRT7
#define PIXELSHADEROUTPUT_MRT7 0
#endif
#ifndef PIXELSHADEROUTPUT_COVERAGE
#define PIXELSHADEROUTPUT_COVERAGE 0
#endif
#ifndef PIXELSHADEROUTPUT_A2C
#define PIXELSHADEROUTPUT_A2C 0
#endif
#ifndef PIXELSHADER_EARLYDEPTHSTENCIL
#define PIXELSHADER_EARLYDEPTHSTENCIL
#endif